Closed billyroh closed 6 years ago
Name: Ben Gotow Twitter: @bengotow Talk Title: Re-visiting Cocoa, Apple's forgotten kids programming environment
Talk Description: Did you know Apple was teaching kids to code before it was cool? In this talk I'll revisit Cocoa, the "internet programming" environment that Apple built for kids in the late 90s. I'll fire up a Mac OS 7 emulator and show what made Cocoa so groundbreaking. I'll explain how "programming by demonstration" and "actor-based" educational environments lower the barrier to entry in computer science and establish mental models that make it easier for kids to write great JavaScript later. tldr: Don't teach kids to write for loops, teach them to think about state machines and scopes!
Aside: This could be a talk about a thing I've made—I'm working to re-write Cocoa in Javascript / React to make it accessible to a new generation of kids, but I'd probably just put that on a slide at the end.
More about me: I lead a small team building software at Foundry 376 and maintain the Mailspring email client (formerly Nylas Mail). I got my masters in human-computer interaction with an emphasis on K-4th grade learning environments.
Thanks!
Name: Dani Gellis Talk Title: How to Navigate Large Codebases When You're Used To Simple Projects (I'm open to changing this name if anyone has something better :-) Topic: Basically, this talk would be for intermediate level coders who have mostly been working on their own small projects. They'll get tips for how to start understanding a large codebase and then how to write code in it.
Outline:
How do I even start looking at the ginormous codebase?
How do I start working on my feature/bug? • You can start even if you’re not sure how everything works yet! • Start by writing an implementation plan Which technologies will you be using and when? Which files do you need to use to change things for those technologies?
How do I keep from pissing off the other people working on this codebase
In conclusion: Big codebases can be a joy. When you’re like ‘how do I even do this?’ there’s usually an example :-)
Name: Max Bittker Twitter: @maxbittker
WebGL: Really cool, both for the obvious immediately visual grab, and for the opportunity to explore a new programming paradigm that will expand your horizons!
Problem: It's hard to learn, because:
A) The api and tooling is obtuse and raw B) The primitives/ assumptions are different and weird if you're used to programming CPUs C) There's some math (which is often taken for granted by learning resources)
In this talk, I'll break down and present some of the key interesting concepts, as well as introduce a tool that's helped me to learn and build cool things: glslify! (analogous to npm/bower/browserify, but for webgl shaders!)
My thesis is that being able to leverage an ecosystem of friendly micro libraries gives you not just the power to build things faster and enjoy yourself, but also acts as a guided tour through different concepts in a way that's more discoverable and approachable than writing all the primitives from scratch.
Some goals here are to make the talk interesting to newcomers who just want to build a mental model of what GL is and how it works, and also give people on the fence an impetus and framework for giving it a shot! I also want to use it as an allegory for why an easy to leverage package ecosystem is so important for a language's user experience and success.
(I do have more detailed notes written out, so let me know if you're interested to read those)
I'm speaking from the perspective of being a hobbyist who's benefited from the glslify ecosystem to build pretty things and learn about gl, but thinks it should be easier to learn!
Thank you!
Thanks for submitting, everyone! @chromakode should have gotten back to you all by now. Here's the CFP for May 👉 https://github.com/wafflejs/wafflejs.github.io/issues/313
We're looking for speakers for our meetup!
How do I submit a talk? You can either comment on this issue or send us an email at talks@wafflejs.com.
When and where will it be? When: Wednesday, March 7 from 7 to 10 PM. Where: Soma StrEat Food Park
What should I talk about? We don’t have a strict formula, but this is the balance we try to strike every month:
Do I need to be an expert to talk? Nope. This meetup is supposed to be fun and casual, so we want everyone to participate. We especially encourage people of underrepresented groups to apply.
How long should my talk be? Ten minutes. There won't be any formal Q&A.
What should be in my talk submission? We don’t have a strict formula for this either, but past successful submissions have included the following:
If you only have a rough idea, we’re also happy to workshop your idea with you in the #wafflejs channel on the BoroJS Slack team.
What's the A/V situation? We'll have a projector and a mic for you to use. Let us know if you need any fancy adapters (we'll have some Apple ones).
Can I submit a talk for a thing I made, for either myself or my employer? Generally, no. We've found that when people give talks about a thing they made, it comes off as self-promotional. We'll make exceptions for this though, especially when it's less about the thing, but rather lessons learned by making the thing.