Open captaincobbs opened 2 years ago
Waiting on @stygmaskyzoo for icons
Behemoth Weaponization
Fleet Repair Module (100% Repair after Battle, +25% Repair each Phase, +50% Movement back after Battle cannot stack)
Cost: 250 Industry, 2 Hyperium
Ship Cost Reduction on Orbited System Module (10% reduction, cannot stack on system)
Cost: 250 Industry, 5 Titanium 5 Hyperium
Fleetwide Shrapnel Module (100% crew damage, 50% boarding pod damage, cannot stack)
Cost: 250 Industry, 2 Titanium
Juggernaut Blueprints
Fleetwide Accuracy Module (+10% Accuracy, cannot stack)
Cost: 250 Industry, 5 Antimatter
Fleetwide Health Bonus (+25% Health, cannot stack)
Cost: 250 Industry, 5 Adamantium
Fleetwide Damage Bonus (+25% Damage, cannot stack)
Cost: 250 Industry, 5 Antimatter
Fleetwide Evasion Bonus (+10% Evasion, cannot stack)
Cost: 250 Industry, 5 Adamantium
N-Dimensional Industry Fleetwide Lock-On Module (8% on Fleet, cannot stack, cannot combine with coordinator module) Cost: 250 Industry, 10 Antimatter
Advanced Fusion Power / Hyperium Magnetics
Action Point Module (+1 Action Point max on fleet, +1 Action Points gained after battle, cannot stack)
Cost: 250 Industry, 1 Titanium, 1 Hyperium
Juggernaut Module Upgrade Upgraded Blast Effect Battery (Same as standard BEB, but 450 damage) Cost: 250 Industry, 1 Antimatter, 1 Adamantium
Distributed Fusion Fleetwide EMP Disruption Field (-75% Shield and Weapon EMP Deactivation Duration on Fleet, -100% Shield and Weapon EMP Deactivation Duration on Self, cannot stack) Cost: 250 Industry, 2 Antimatter, 2 Adamantium
Vacuum Protection Fleetwide Shield Regeneration (200 Shield per Second on Fleet, cannot stack, scales with module multiplier) Cost: 250 Industry, 3 Antimatter
Fleet Shielding Hyperium Fleet Shield (1000 Shield Health, 75 Shield Absorption, cannot stack) Cost: 250 Industry, 2 Hyperium
Antimatter Channeling Antimatter Fleet Shield (2000 Shield Health, 250 Shield Absorption, cannot stack) Cost: 250 Industry, 2 Antimatter
are those strategics definitive? making the ones with two colors is gonna be fun
Yes, though they may be modified after this is finished due to balance reasons.
updated most of the monocolored modules:
are these last ones the same icon with different strategics?
Fleet Shielding Hyperium Fleet Shield (1000 Shield Health, 75 Shield Absorption, cannot stack) Cost: 250 Industry, 2 Hyperium
Antimatter Channeling Antimatter Fleet Shield (2000 Shield Health, 250 Shield Absorption, cannot stack) Cost: 250 Industry, 2 Antimatter
what happened to defense % only applied to behemoth?
Yes, the last two are the same with different strategics.
And you're right, oops, forgot defense %
Applied Cryogenics Behemoth Lenser (25% Less Damage Taken on Ship, +20 Targeting Weight, cannot stack) Cost: 160 Industry, 1 Antimatter
Split-second Ablatives Behemoth Jammer (6 Movement Speed, -10 Targeting Weight, cannot stack) Cost: 160 Industry, 1 Adamantian
only jammer + lenser left i'll have them soon, hopefully tomorrow
on low contrast/brightness monitors the peach and red don't exactly show up like they should. Can you make the red a bit deeper and the orange a bit lighter so it is more easily distinguishable? This normally isn't a problem for single color icons but players might not expect the new mashup.
i've sent them to cobbs but anyway, here they are:
can't wait to muder people with these
Make Behemoth Fleet-wide versions of the following coordinator modules:
New Modules
===================== Added in #1092 Military Behemoth Changes
These are just the potential changes I thought were possible, lmk what feedback you have