Closed captaincobbs closed 1 year ago
What is the reason to change the Sci and Mil T6 laws to 28% from 30%?
What is the reason to change the Sci and Mil T6 laws to 28% from 30%?
I tried it a bunch in multiplayer but it was frustrating how powerful the militarist bonus was when it was so general, it was way too close to the Pacifist bonus, which is very specific. Pacifists should have the advantage when defending, that was the entire point of the law being designed that way. As it was currently, it was just cancelling out the militarist bonus.
I tested a bit in multiplayer and it just felt right, wasn't a huge change but I felt a little difference.
I think your T1 religious tooltip already was written that way; I just made them match, right?
Oh, no you're right, I thought you were doing it to the normal law not the republic version.
This looks good, except aren't you doing the same thing twice with the hangar effect with these 2 lines?
<Modifier TargetProperty="BonusManpowerLimit" Operation="Addition" Value="0.15" Path="ClassShip" TooltipHidden="true"/> <BinaryModifier TargetProperty="AdditionalGroundBattleManpowerLimit" Operation="Addition" Left="0.15" BinaryOperation="Multiplication" Right="$(MaximumShipManpower)" Path="ClassShip" SearchValueFromPath="true" TooltipHidden="true"/>
iirc BonusManpowerLimit is the ship's bonus storage AdditionalGroundBatleManpowerLimit would be the deployment cap.
BonusManpowerLimit is a property I made that specifically takes the bonus max manpower (with the 0.15 being the % bonus added to max crew used for the math) and adds it to AdditionalGroundBattleManpowerLimit (separately), and then the +15% AdditionalGroundBattleManpowerLimit is just overall. It's a bit of a weird effect but it just feels right.
Right but I'm saying those do the same thing effectively (both are +15% max MP, for a total of +30%)?
I see what you're saying, yeah if you have 40 Crew manpower you'd effectively just get +12 deployment limit. Might as well just simplify it.
Branch finished, lmk when its merged and added to the live version
note that you have Boreal and Jungle with 1 food so change that first
I fiddled with the planet values to balance all of them at 20, and then 30 for gas. If this works for you guys, go ahead and merge
Seems fine to me, I'm going ahead and merging.
Penis branch