Closed captaincobbs closed 1 year ago
Some still may not work, but the overwhelming majority of the ones I tested work. I don't have time to go over 200 anomalies individually to see if all their visual effects still work in combat and stuff though.
Make new descriptors for anomaly effects and keep the base anomaly's simulation descriptor so that effects are still applied.
Example:
Currently:
Unenhanced: AnomalyWonder06 (has visuals)
Enhanced: AnomalyWonder06 (no visuals)
Fix:
Unenhanced: AnomalyWonder06 (no effect, only for visuals) AnomalyWonder06Effect (effect, no visuals)
Enhanced: AnomalyWonder06 (no effect, only for visuals) AnomalyWonder06EnhancedEffect (effect, no visuals)