wakystuf / ESG-Mod

An Endless Space 2 balance and overhaul mod
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Nerf Militarist & Pacifist support gains from combat, buff Religious #1484

Open Tat011 opened 1 month ago

Tat011 commented 1 month ago

It's no secret that Militarist & Pacifist get way over represented in elections and i'm pretty sure that fighting is to blame, since EVERY fight boosts one party or the other, so i'm proposing support generated from all fighting get significantly nerfed. On the other hand it's impossible for Religious to win an election without Religious pops regardless of what you do, tbh i'm not quite sure how to solve this one besides moving the "take quest" minor action from Pacifist to Religious.

captaincobbs commented 1 week ago

If you're willing to go through and balance this I'd say you're good to go ahead and work on this.

wakystuf commented 1 week ago

Yeah I would agree. Do the variables exist in the system to reduce pacifist and militarist support from attacking/defending? If not, then we could just remove the pacifist one. Then as you correctly point out, we should probably find a way to increase religious, but I'm not sure what would be best.

captaincobbs commented 3 days ago

Yeah I would agree. Do the variables exist in the system to reduce pacifist and militarist support from attacking/defending? If not, then we could just remove the pacifist one. Then as you correctly point out, we should probably find a way to increase religious, but I'm not sure what would be best.

They do exist, they exist as political events you can mess with the weights of. There are a LOT of disabled ones we could affect. When I last went through it I made religious be primarily generated through assigning a hero and having high approval.