Closed Doruk-Coskun closed 3 years ago
Allows you to get up to 70% dmg on ship from 20% at full manpower.
First, this whole concept is great; it should make a bunch of the previously useless battle tactics way more relevant.
Several questions: 1) Team Spirit: this is doubling whatever morale bonuses (ex: hero, flotilla flanking, etc) already exist, correct? If there are no morale bonuses, it doesn't do anything? 2) Needs of the Many: Without this, the damage bonus is basically 20% [Current Ship MP]/[Max Ship MP], and then it's becoming 70% [Current Ship MP]/[Max Ship MP], correct? 3) Anti-Shrapnel Hull and Radiation Shield: Do these apply the Hull/Shield Absorption to crew defense from both types of weapons? For example, if ship Hull Absorption is 50%, and the attacker has beams that kill 10 crew per hit, would it then be only 5 crew killed per hit (even though normally beams have high Hull Penetration)? 4) Temporal Drag: What effect, if any, does this have on BEB? How (if at all) does it stack with EMP modules? 5) Diplomatic Immunity: I assume "Damage Absorption" means that it doubles both Hull Absorption and Shield Absorption? 6) Collateral damage: How does the collateral damage part of the calculation work? Is it only a buff to weapons (ex: quadrinix lasers, BEB) that already inflict collateral damage? Is it correct that the "breakeven" point is basically 4 enemy ships in the flotilla (0.7 x (1+15%x3)) = 101.5%? 7) Hard Target and Shield Wall: are these defense bonuses applied to Evasion, Absorption, or something else? 8) Soft Targets: How is "least dangerous" evaluated? Is it based on attack power? Also, does this enable non-Focus ships to focus fire on the "least dangerous" target(s)? 9) For the Cause: Is this calculated ship-by-ship or for the fleet as a whole? For example, if there are 3 carriers, each with 16 squadrons, then does each squadron get 66% defense (1-0.5+0.16) or 98% defense (1-0.5+0.48)? 10) Hopeless: Does this mean that all morale bonuses are effectively multiplied by -0.5? (But if there are no morale bonuses, then no penalty)?
Oh, and one other one: what happens if one side plays Team Spirit and the other plays Hopeless? Does that mean that the one playing Team Spirit effectively gets Morale x 2 x -0.5 = -1 x Morale?
I think this one is still open
Oh, and one other one: what happens if one side plays Team Spirit and the other plays Hopeless? Does that mean that the one playing Team Spirit effectively gets Morale x 2 x -0.5 = -1 x Morale?
Yes exactly.
@wakystuf Also keep in mind the screenshots you see here are the vanilla tactics. Reworked versions of them are not listed here, you can check them in game
OK, this is now documented, for the most part. A couple clarifications: 1) These tactics also changed, even though they are not screenshotted above, right?
@wakystuf
Great, thanks. Documented.