wakystuf / ESG-Mod

An Endless Space 2 balance and overhaul mod
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Special Node Rebalance #327

Closed captaincobbs closed 3 years ago

captaincobbs commented 3 years ago

There are four effects. System effect, the effect given to the system that has it within the influence range. Orbit effect, the effect given to the fleet guarding that system (not when orbiting) Battle effect, the effect applied to all ships in combat UC effect, the effect given to UC empire-wide when they have a beacon on this node In addition, the UC will receive a new trait rendering them immune to all negative special node effects.

The XP bonus has been removed since no one really cares about it.

Solar Nebula

SYSTEM

+50 Dust

ORBIT

No Military Upkeep on Non-Heroes

BATTLE

+50 Dust per CP still alive at the end of battle +30% Bomber and Missile Damage +25% Bomber and Missile Critical Chance

UC

-50% Military Upkeep on Non-Heroes

Nebula Clouds

SYSTEM

+10 Industry, Dust, Science, Influence

ORBIT

Innate level 3 stealth -50% Vision Range

BATTLE

+20% Evasion -50% Accuracy Long Range -25% Accuracy Medium Range

UC

+10% Evasion

Black Hole

SYSTEM

+50 Science

ORBIT

No Retreating

BATTLE

+20 Science per CP Destroyed All Weapon Accuracies forced to 50%

UC

+20% Movement Distance

Asteroid Field

SYSTEM

+50 Industry

ORBIT

No ship regeneration while parked

COMBAT

-75% Accuracy Short Range +2 Titanium and Hyperium per CP Destroyed

UC

-20% Ship Retrofit Cost

Neutron Star

SYSTEM

+1 Science/Influence per Pop

ORBIT

+50% Vision Range No cloaking on node, cloaking is dropped

COMBAT

No Shields (Including Flotilla Shields)

UC

+50% Vision Range

Collapsing Star

SYSTEM

+50 Influence

ORBIT

4 XP on Non-Hero Ships per turn

COMBAT

No Plating 10% of Manpower Killed each phase

UC

1 XP on Non-Hero Ships per turn

Rejuvenation Field

SYSTEM

+1 Titanium / Hyperium +25 Dust

ORBIT

+25% Health Regen when Orbiting

COMBAT

+20% Repair per Phase

UC

+5% Health Regen

Down2Feed commented 3 years ago

Right now, the UC can't hack Rejuvenation Field nodes. Will that be possible once this goes through?

captaincobbs commented 3 years ago

If possible, yes :)

Down2Feed commented 3 years ago

+25% Hacking Speed on Special Nodes is situational at best and useless at worst.

It would only cut the time to hack special nodes when the biggest obstacles are other players. Not to mention if the settings dont allow for special nodes, the only one in existence would be the UC home system, and the UC has no business hacking itself.

wakystuf commented 3 years ago

Maybe change +50 Dust per CP still alive at the end of battle to +50 Dust per CP destroyed?

The current version seems exploitable, if 2 human players in Cold War or War make a deal: Step 1) Both players send a fleet to the node, which are designed with minimal weapons (slugs) and heavy defenses Step 2) Both players intentionally mismatch the alignment of their ships by flotilla, so that all combat is cross-lane, further reducing damage (both put a ship with no weapons at all in middle lane, each put their 1-slug ship in either right or left) Step 3) Profit (literally) Step 4) Spam infinitely with Full Reserves

wakystuf commented 3 years ago

Also, this is listed as "Open" but also "Finished". Should I put it on the wiki?

captaincobbs commented 3 years ago

Maybe change +50 Dust per CP still alive at the end of battle to +50 Dust per CP destroyed?

The current version seems exploitable, if 2 human players in Cold War or War make a deal: Step 1) Both players send a fleet to the node, which are designed with minimal weapons (slugs) and heavy defenses Step 2) Both players intentionally mismatch the alignment of their ships by flotilla, so that all combat is cross-lane, further reducing damage (both put a ship with no weapons at all in middle lane, each put their 1-slug ship in either right or left) Step 3) Profit (literally) Step 4) Spam infinitely with Full Reserves

We'll do some weekend testing to see if it's a big problem, dust isn't incredibly valuable so I don't see a major problem. It's not like you can do this too many times a turn.

captaincobbs commented 3 years ago

Also, yes, putting it on the wiki should be fine.

wakystuf commented 3 years ago

One other clarifying question: does "the effect given to UC empire-wide when they have a beacon on this node" mean that they only need to have a Transmigration Beacon on it, but they don't have to actually have their home system there?

For now I'll leave that wording on the wiki, but it's slightly different than what I'd previously thought (not necessarily a problem either way though)

wakystuf commented 3 years ago

OK, this is now on the wiki, but I thought of a couple other questions as I was writing it:

Neutron star: does the UC vision range benefit apply to ships, or their system (or both)? Neutron star: does the de-cloaking apply to only the ships guarding the node, or does it de-cloak all non-UC ships on the node (IE, does it effectively provide the guarding fleet with T3 decloaking for the duration of their stay on the node)?

captaincobbs commented 3 years ago

One other clarifying question: does "the effect given to UC empire-wide when they have a beacon on this node" mean that they only need to have a Transmigration Beacon on it, but they don't have to actually have their home system there?

It only works if they have a transmigration beacon on it, not their home system. This was not by choice, I would've preferred if it worked with home systems.

captaincobbs commented 3 years ago

Neutron star: does the UC vision range benefit apply to ships, or their system (or both)?

Ships

Neutron star: does the de-cloaking apply to only the ships guarding the node, or does it de-cloak all non-UC ships on the node (IE, does it effectively provide the guarding fleet with T3 decloaking for the duration of their stay on the node)?

All non-UC ships orbiting the node. UC are immune (though there is a bug where their behemoths are not)

captaincobbs commented 3 years ago

Due to technical problems, UC will not be immune to neutron star invisibility negation, however, they will be if they have their home system on it.

wakystuf commented 3 years ago

OK, great. Documented