Open walbourn opened 9 years ago
It appears that FbxLayerElementUV->GetDirectArray().GetAt( iUVIndex ) gets the 'raw' UV locations, but they may need to be transformed by FbxTexture transforms.
FbxLayerElementUV->GetDirectArray().GetAt( iUVIndex )
SDKMESH doesn't have a per-material UV transform matrix, although CMO does...
It appears that
FbxLayerElementUV->GetDirectArray().GetAt( iUVIndex )
gets the 'raw' UV locations, but they may need to be transformed by FbxTexture transforms.