Closed BMarques closed 5 years ago
Just a copy & paste error moving between the various versions of DR. Fixed in this commit
Note that for my DX11 PC templates., I assume Windows 7 SP1+DirectX 11.1 runtime. For UWP templates, I assume Windows 10 which was DirectX 11.3 / DirectX 12.0.
Hello, While studying the DeviceResources header file present on the d3d11game_uwp_cppwinrt_dr project, I noticed that the private member has: Microsoft::WRL::ComPtr<ID3D11Device3> m_d3dDevice;
But the accessor has: **ID3D11Device2*** GetD3DDevice() const { return m_d3dDevice.Get(); }
Was that on purpose? If so, why?
Thank you.