Open walkerke opened 4 months ago
If columns in a given sf object are very high-precision (it seems, more than 10 digits after the decimal place), this can cause tile rendering to fail. I should have some checks internally to handle this.
It's not high-precision numbers per se - it's really large numbers too.
If columns in a given sf object are very high-precision (it seems, more than 10 digits after the decimal place), this can cause tile rendering to fail. I should have some checks internally to handle this.