walkerp1 / dwarftherapist

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Extra Dwarf #409

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. Load save file in DF 0.34.07
2. Run Dwarf Therapist 0.6.12
3. Read dwarves and compare with units list in-game.

What is the expected output? What do you see instead?
DF lists 73 dwarves and dwarf therapist lists 74.  The extra dwarf seems to be 
named Fath Mistemnecik.  Not in units list in-game and can't find it by 
searching the fortress.  Curious where this reading is coming from.

What version of the product are you using? On what operating system?
Dwarf Therapist 0.6.12 for DF 0.34.07 (from Lazy Newb Pack 1.3 - using phoebus 
tileset)

Please provide the "run.log" file in the "log" directory of DwarfTherapist
when this error occurred.

If this is a truly "crazy" issue, please also attach a copy of your save-
game.

Original issue reported on code.google.com by jhelfr...@gmail.com on 21 Apr 2012 at 10:02

Attachments:

GoogleCodeExporter commented 9 years ago
I think these are seen as animals, in that their behaviour isn't determined the 
same way as normal dwarves. For example, a miner upgraded to noble would spend 
a lot of time in their quarters doing the job 'noble', and stop digging 
altogether. Don't know how or why this works the way it does.

Original comment by casperva...@gmail.com on 4 May 2012 at 10:55

GoogleCodeExporter commented 9 years ago
I know this was a year ago and you've probably figured out what actually causes 
this by now, but for anyone else reading this: This happens in every single one 
of my forts eventually and I usually have three or more of them... A dwarf that 
dies and is not buried or memorialized can sometimes become a ghost. Ghosts are 
not listed under the main units in the game, but under Other Units. However, 
Dwarf Therapist still shows the ghost as a dwarf, which is kind of silly, cause 
you can toggle jobs on them, but they don't follow those jobs. I think ghosts 
should stay on the Therapist, but have an indicator that it's a ghost and jobs 
grayed out for them, cause it's not like it's a secret undead unit like the 
vampire, after all.

Original comment by spectrei...@gmail.com on 8 Feb 2013 at 6:06