Games should have a rollup phase of 'TURN:MY' and 'TURN:OPPONENT'. These phases represent the sequence of phases that must occur during one player's turn. When the turn phase type is the opposing players type (my => user) (opponent => ai/friend) the user is unable to interact with the hands or board.
Games should have a rollup phase of 'TURN:MY' and 'TURN:OPPONENT'. These phases represent the sequence of phases that must occur during one player's turn. When the turn phase type is the opposing players type (my => user) (opponent => ai/friend) the user is unable to interact with the hands or board.