Volumetric Terrain Genereation on the GPU : A modern GPGPU approach to Marching Cubes
http://www.naturalspublishing.com/files/published/q74fbtm557v7b9.pdf
A Fast Fluid Simulator Using Smoothed-Particle Hydrodynamics
Performance of Marching Cubes using DirectX Compute Shaders Compared to using HistoPyramids
Volumetric Terrain Genereation on the GPU : A modern GPGPU approach to Marching Cubes http://www.naturalspublishing.com/files/published/q74fbtm557v7b9.pdf A Fast Fluid Simulator Using Smoothed-Particle Hydrodynamics Performance of Marching Cubes using DirectX Compute Shaders Compared to using HistoPyramids