Closed unit0016 closed 1 year ago
@LemonInTheDark.
A lot of the Multi-Z maps were intentionally ignored because we knew they'd be weird, but this might be worth looking at to see what kind of unexpected behavior is going on.
A lot of the Multi-Z maps were intentionally ignored because we knew they'd be weird
I can report MINUS this issue, multi-z actually works super grand. Have yet to encounter any weird unexpected behavior and multi-z parallax plays nice with wallening - it's just whatever's going on with the trim seethrough, now.
![image](https://user-images.githubusercontent.com/50649185/233828224-d82bd5a7-1457-4091-967c-0a170ea9e027.png) ![image](https://user-images.githubusercontent.com/50649185/233828448-ed435590-0108-4857-9c2d-2545a707b18d.png) ![image](https://user-images.githubusercontent.com/50649185/233828451-1c787c20-3216-4e9d-841c-bdb0fb7df23b.png)
Spawn yourself on the top floor of a multi-z map, go down a floor. (I used an elevator, personally) Goofy!
Multi-Z Detail in on high, if it matters.
Wut
that's SUPPOSED to be the see-through bit that allows you to peek behind walls/windows when you're next to them.
A lot of the Multi-Z maps were intentionally ignored because we knew they'd be weird
I can report MINUS this issue, multi-z actually works super grand. Have yet to encounter any weird unexpected behavior and multi-z parallax plays nice with wallening - it's just whatever's going on with the trim seethrough, now.
PLANE CUBEEEE 💪
Spawn yourself on the top floor of a multi-z map, go down a floor. (I used an elevator, personally) Goofy!
Multi-Z Detail in on high, if it matters.