Mining walls are pixel shifted on master, because they're larger then 32x32. This is done to work in concert with the larger floor sprites, making them sorta spill into tiles a bit.
Our current walls are NOT this, which means the effect needs to be rethought.
Mining walls are pixel shifted on master, because they're larger then 32x32. This is done to work in concert with the larger floor sprites, making them sorta spill into tiles a bit. Our current walls are NOT this, which means the effect needs to be rethought.