Closed LemonInTheDark closed 1 year ago
Don't merge this till we fix windows not like, rendering
I am reverting the changed window sprites so this can get merged and touched by more people then me (tattle is talking about working with offsets) It's not like anyone but me actually uses the sprite cutter, so I'm not too concerned about the temporary lock on new windows.
About The Pull Request
Converts configs and such to toml, to match the latest cutter version
This does break windows, so this shouldn't be merged just yet I'm in the process of bullying action
Expands the cutter map file to include a start at all wall hangings, and as best as I can tell all doors
I want to create a showcase of all of our sprite changes, so they can be evaluated easily, and so we can catch issues with missing directionals and such. This lets me do that.
I'm missing a lot of wall hangings, but I don't want to deal with that rn. Maybe tomorrow.
Adds a new macro for wall mount directionals that actually uses the wallmount offsets
This lets me ensure things appear in editor as they appear in game Also I'm using a MAP_SWITCH to pixel_y for editor cases (since STRONGDMM doesn't support pixel_z (CURSE YOU GO))
Moves a whole bunch of stuff over to the wallmount defines, moves some things to the wallmount element 132a779
This isn't everything, and not everything here looks good (see map file), but it's a start Also fixes a few minor pathing bugs, fuckin virus food man
Moves /mob's base pixel offset to the macro, ensuring it actually applies to all mobs b0647c0
There's some other weirdness going on here, but this is a start
Fixes a runtime with hidden walls, disables the light mask plane until I figure out how to implement it in a way that plays nice with splitvis af0ee22
Fixes some airlock gag configs that were providing too much color
Fixes up a few walls that were rendering improperly. This isn't all of em, but it's a start 49e5ad8
Removes some resolved todos
Aligns light glow overlays with the lights, preventing stupid
Removes sound_source.dm a62e440
I uh, I was working on directional audio a few months ago, while also working on wallening This ended up here on accident. YaYEEET
Works on #125