I want to light this mob fully so I don't see half of it (and half of the shutter)
But IDK how, since we can't draw a lighting overlay for it and we can't just render it fullbright.
Maybe we could smear the lighting plane up with filters (and then mask it with the wall/floor/IG fuckin shutters)? Do we want being a mob on the same tile as something opaque to be illegal? unsure, it needs further thought.
Maybe we could smear the lighting plane up with filters (and then mask it with the wall/floor/IG fuckin shutters)? Do we want being a mob on the same tile as something opaque to be illegal? unsure, it needs further thought.