wall-nerds / wallening

A group of /tg/station devs attempt to 3/4thify ss13
https://www.tgstation13.org/
GNU Affero General Public License v3.0
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Need to work out how to handle lighting things that otherwise have no lighting #206

Open LemonInTheDark opened 6 months ago

LemonInTheDark commented 6 months ago

image I want to light this mob fully so I don't see half of it (and half of the shutter) But IDK how, since we can't draw a lighting overlay for it and we can't just render it fullbright.

Maybe we could smear the lighting plane up with filters (and then mask it with the wall/floor/IG fuckin shutters)? Do we want being a mob on the same tile as something opaque to be illegal? unsure, it needs further thought.

LemonInTheDark commented 6 months ago

(wonder if I should be using splitvis here, or somethin like it)

LemonInTheDark commented 6 months ago

may just need to eat it, depression moment