This'll come in handy for false walls. Takes a junction and icon as input, returns a mutable appearance that has inside it all the overlays making up that wall.
It does mean we now need to keep parity between the two procs, but that's not the WORST thing in the world
This'll come in handy for false walls. Takes a junction and icon as input, returns a mutable appearance that has inside it all the overlays making up that wall.
It does mean we now need to keep parity between the two procs, but that's not the WORST thing in the world