In which I cause a great disturbance in the force by not using the same aesthetics as the full tile firelock (I couldn't make it look good)
Open/close/lock lights run across the top of the door. Couple of outstanding imperfections (west facing doors overlap a little when closed, warning lights are misaligned in game even though the icons are correct) but I can't think of a way to fix these without getting into code changes (especially adding support for the full door layering.)
In which I cause a great disturbance in the force by not using the same aesthetics as the full tile firelock (I couldn't make it look good)
Open/close/lock lights run across the top of the door. Couple of outstanding imperfections (west facing doors overlap a little when closed, warning lights are misaligned in game even though the icons are correct) but I can't think of a way to fix these without getting into code changes (especially adding support for the full door layering.)