Open MrMelbert opened 1 month ago
this might be a naive solution but couldn't you just set the base_pixel of /obj/item/ to the depth offset and fix all of these at once
^ tried this, looks pretty good and, aside from items going very slightly into walls when dropped, I couldn't find a situation in my like 5 minutes of testing that broke anything or looked bad
See protolathes, (which are not currently offset but should be, this is VV'd). Printing objects doesn't put it where the protolathe is.
This is particularly a problem because, well, it looks bad. But also in testmerges, people report that sometimes it can dispense items under windows (if a window was present on on the south side), and be unclickable. Haven't been able to reproduce this but it's a common report.
Things affected
Things affected only if you go out of your way
Also:
And probably more... we instantiate a lot of objects