Very small issue, but recording it nevertheless. It seems like the script throws an error for missions without units (or in observer mode)
2024-05-20 12:25:34.635 ERROR Lua::Config (Main): Call error LuaExportAfterNextFrame:[string "C:\Users\sturla\Saved Games\DCS.openbeta\Scripts/TelemFFB.lua"]:236: attempt to index local 'wind' (a nil value)
stack traceback:
[C]: in function 'data_send'
[string "C:\Users\sturla\Saved Games\DCS.openbeta\Scripts/TelemFFB.lua"]:1097: in function 'AfterNextFrame'
[string "C:\Users\sturla\Saved Games\DCS.openbeta\Scripts/TelemFFB.lua"]:1132: in function <[string "C:\Users\sturla\Saved Games\DCS.openbeta\Scripts/TelemFFB.lua"]:1131>.
Noticed it when running some of the MOOSE demo missions. Example.
Very small issue, but recording it nevertheless. It seems like the script throws an error for missions without units (or in observer mode)
2024-05-20 12:25:34.635 ERROR Lua::Config (Main): Call error LuaExportAfterNextFrame:[string "C:\Users\sturla\Saved Games\DCS.openbeta\Scripts/TelemFFB.lua"]:236: attempt to index local 'wind' (a nil value) stack traceback:
Noticed it when running some of the MOOSE demo missions. Example.