Closed gamecubate closed 8 years ago
There is score counting mode, included in default player.
Ah I see. I created my own UI and player (d3-driven SVG), using WGo.Game as its engine. This explains why I had missed it.
I think a case can be made for integration of such a feature (scoring) into WGo.Game. What do you think? If OK, I can look at your player code and try and merge that functionality into WGo.Game, sending you a branch PR once done.
PS: nice engine by the way. API is simple and clear. Kudos.
I would prefer to generalize scoremode.js, so it could be used independently of WGo board and player, but I wouldn't merge it with WGo.Game for now. You can try it.
Btw. is your SVG board public? I am looking for inspiration for next version of WGo.
I could make it public. i hadn't thought about it as I am still very much in prototyping mode right now. I have doubts it will be of much use to others as what i am developing is rather toy like. will send screenshot shortly.
I've put my client (of your game engine) project on standby pending closing of other urgent project. Will eventually resume and send link to SVG front-end source once done.
It seems as though WGo has no territory-counting capabilities, an essential for scoring of games. Is this functionality present somewhere although not documented? Thanks in advance.