What steps will reproduce the problem?
1. Compile the program (Dissolve - Chapter 6)
2. Run the program
3.
What is the expected output? What do you see instead?
I should see a "melting torus". I see a black window.
What version of the product are you using? On what operating system?
revision 193. Running Linux Ubuntu 11.04 desktop 64bit.
Please provide any additional information below.
The problem is that the program doesn't use the texture. The problem is in the
line 143 of Dissolve.cpp file. It should be
glUniform1i(locTexture, 0);
instead is
glUniform1i(locTexture, 1);
So the fragment shader cannot use the texture and uses instead a null vector
all the time. When comparing the texture color value (that is 0 0 0 0) to the
dissolveFactor, the comparison is always false, so the fragment goes on discard
for every pixel all the time. The result is a black window.
Original issue reported on code.google.com by matteo....@gmail.com on 22 Aug 2011 at 12:43
Original issue reported on code.google.com by
matteo....@gmail.com
on 22 Aug 2011 at 12:43