DisplayMode
D3D9DisplayDevice::ComputeAdjustedWindowRect()
{
...
AdjustWindowRect(&r, this->windowedStyle, 0);
...
}
and the position of the DisplayMode may be negative
Original issue reported on code.google.com by xoyoj...@gmail.com on 3 Aug 2009 at 1:11
Original issue reported on code.google.com by
xoyoj...@gmail.com
on 3 Aug 2009 at 1:11