Closed GoogleCodeExporter closed 9 years ago
That size value is used in calls like canvas.drawLine() and others which expect
float values.
I don't think it is a good idea to pass a double and change it to a float.
Just do renderer.setPointSize(3); or renderer.setPointSize(3.5f);
Original comment by dandrome...@gmail.com
on 20 Jan 2012 at 8:58
Original issue reported on code.google.com by
guojy...@gmail.com
on 13 Jan 2012 at 12:39