Open wanhuz opened 2 years ago
In the end, I think sticking with AutoHotkey default joykey is much safer than trying to force it through GetKeyState or using another virtual controller to simulate joy keypress (which is pain).
This means I will be implementing other joy key that is provided by AHK to be able to activate game.
This is difficult to implement as AutoHotkey does not provide hook for every Joy key. I could technically implements loop check through GetKeyState for every joy key, but it could lead to bad performance. There's also input lag to think of.
For now, this is low-priority until I can think of way to implement it safely.