waninkoko / doom3.x64

Doom 3 GPL source release
GNU General Public License v3.0
6 stars 0 forks source link

Doesn't work quite like advertised :) #2

Open Dragomir-Ivanov opened 13 years ago

Dragomir-Ivanov commented 13 years ago

Hi, I tried your branch on x86_64, but I get massive texture loss, even in the menues. When I start the game, I get segfaut on the loading screen. It is complaining about stack entries for the scripts. I tried another branch from user dabroz(which aparantly had erased his fork), and at least there were textures. My driver is r600g, on Evetgreen class hardware. If there is something you want to test on other machine, send me a message. Thank you for your work.

waninkoko commented 13 years ago

Hi,

These last days I couldn't work on Doom 3 so I probably missed a patch or something. I'll have to merge dabroz's commits. By the way, how is working r600g? It's been a long time since I tried r600 mesa driver (without gallium).

Greetings.

Dragomir-Ivanov commented 13 years ago

Well, on Dabroz branch, menues were fine. Working with textures. It is just that the game segfaults when start loading first part of the game: map_marscity1. I just wish to see the renderer in-game.

phire commented 12 years ago

waninkoko, the missing commit is this one: https://github.com/phire/doom3.gpl/commit/b62c4a523a0cf9f3674d176703a8d6461c9f6a7c

b62c4a523a0cf9f3674d176703a8d6461c9f6a7c