Open djalilhebal opened 4 years ago
Anchor points for trams (from 'A' to 'U') and for cars ('a' to 'd' and 'e' to 'h')
[9:R]..[8:Y] (7:G)....[6:R]... |ed| . | | . R----------------K N-----------------MfcL--K . / \ / | | J [5:Y] S \P O/ | | | | C^^^^^^^^^^D | | | T / \ | | | \U / \ | | I A----------------B E-----------------FgbG--H | | |ha| [0:G]...[1:G] [2:Y].......[3:R]....(4:G)
Vehicles should execute different algorithms depending on their graphic segment (entering/leaving a logic segment):
CAR_GOING_NORTH_SEGMENTS = { 0: a->b (enter) 1: c->d (nothing) 2: c->d (leave) } CAR_GOING_NORTH_SEGMENTS = { 0: e->f (enter) 1: f->g (nothing) 2: g->h (leave) } TRAM_SEGMENTS = { 0 : A, B, C (bridge::enter) 0': C, D (bridge::leave) 1 : D, E, F (intersection::enter) 1': F, G (intersection::leave) 2 : G, H, I, J, K, L (intersection::enter) 2': L, M (intersection::leave) 3 : M, N, O/D (bridge::enter) 3': O/D, P/C (bridge::leave) 4 : P, U/A (nothing) }
Anchor points for trams (from 'A' to 'U') and for cars ('a' to 'd' and 'e' to 'h')
Vehicles should execute different algorithms depending on their graphic segment (entering/leaving a logic segment):