wanmeihuali / taichi_3d_gaussian_splatting

An unofficial implementation of paper 3D Gaussian Splatting for Real-Time Radiance Field Rendering by taichi lang.
Apache License 2.0
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Depth rasterization #112

Closed Alexander0Yang closed 1 year ago

Alexander0Yang commented 1 year ago

Nice work. But I'm slightly perplexed as to why the condition in https://github.com/wanmeihuali/taichi_3d_gaussian_splatting/blob/main/taichi_3d_gaussian_splatting/GaussianPointCloudRasterisation.py#L377) is rgb_only instead of not rgb_only.

Alexander0Yang commented 1 year ago

I suspect it could be the reason behind the wierd depth prediction.

wanmeihuali commented 1 year ago

Nice Catch! Will fix it in this PR The rgb_only flag is introduced recently because I found the depth/meta information causes some harm in inference FPS, sorry for not test it completely.

wanmeihuali commented 1 year ago

PR merged