wanmeihuali / taichi_3d_gaussian_splatting

An unofficial implementation of paper 3D Gaussian Splatting for Real-Time Radiance Field Rendering by taichi lang.
Apache License 2.0
662 stars 62 forks source link

about coordinate system & camera poses #86

Open Leix8 opened 1 year ago

Leix8 commented 1 year ago

Hi there, thanks first for the work, it's great. I am looking to extend some rendering features, for example rendering to a video clip with a given camera trajectory. But as so far, my rendered frames' view looks weird and it's likely the transformation to camera is wrong.

What I do for now:

Do you see any step I am missing or doing wrong? If not, I am thinking if there is coordinates mismatch, for example the coordinate handness or camera axis are defined differently. Please let me know if you have any idea or comments.

Thanks!

wanmeihuali commented 1 year ago

Hi @Leix8 ! Thanks for your feedback!

Leix8 commented 1 year ago

Hi, Thanks for the feedback.