wanmeihuali / taichi_3d_gaussian_splatting

An unofficial implementation of paper 3D Gaussian Splatting for Real-Time Radiance Field Rendering by taichi lang.
Apache License 2.0
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parquet_view #92

Open haung-hangdian opened 1 year ago

haung-hangdian commented 1 year ago

Can you help me to make the file.parquet transform to file.obj,or can you make the file.parquet transform to other file 3D

wanmeihuali commented 1 year ago

Do you mean converting into Mesh? It's not straightforward, although the output is still a point cloud, each point has an opacity, so the traditional point cloud to mesh algorithm seems not work well. I have some attempts but it does not work. Of course, I believe the MarchCube method shall still work, but it needs some extra code. Also, if you just want some good mesh, you shall try some SDF based method.