Open NetyashaRoozi opened 8 years ago
Oh, I haven't actually uploaded the tool yet. I did not figure anybody would come across the repository yet. It was just a readme. I will upload the tool today (within 12 hours that is). But it is a completely seperate program from CrashEdit, you only need CrashEdit to export the items from the models.
Oh, Well when I built the tool with crash edits sources I got to view the actual level layout, only issue is that its all in pieces, Btw its the level Sewer or Later
What did you want to export in this particular case?
The Level, those washer guys and the fan blades attached
also crash edit wont let me extract the T1 Entry's
This is ughman's CrashEdit. You should see the option there The 'washer guy' is called 'Scrubber' in the game. Look for "Sca1aG" (export the 5 items) en "Sca1aV" (export one of these items). Those are the entries you need.
I was looking through the level and I cant find Sca1aG or Sca1aV were you looking at the other level The Eel Deal?
Nvm found it in The Eel Deal and the filename was different, instead of Sca1aG and Sca1aV it was Sc1aG and Sc1aV
Yeah, filenames can only be 5 characters long.
Hello guys. could I have some help? im trying to get. neo cortex (his head or his body) the lab assistant from eel deal and scrubber and the jet pack. I got the scrubber. I just need the other 3. i WANT to do this by myself. but you know. its hard coz i don't know which filenames has the models in them u know? please help me. great program btw THE FUTURE IS HERE!
The lab assistent from eel deal (Welder): We1aV and We1aG
Jet pack: Je1iV and Je1iG in S0000012 or S000001A
Neo cortex is not possible yet. Parts of the character models are compressed with a very elaborate scheme. I'm still working on that.
thank you soo much! :D
The code entries show the names of its respective models. Code entry names are much less complicated so you can understand stuff better.
Anyone know where I can find Coco in the Crash 3 Warp Room so I can have it?
Sorry, that is not possible yet for two reasons:
hmm well that sucks I hate compressed shit.
hmm I got a idea is it possible to switch the Crash bandicoot/coco models in the warp room? Althought the coco stuff would probably have to be exported from level 3 to do that.
Yes. Swap the names in the 6th item of a code entry.
because I always wanted to use coco in warp room instead of Crash.
Oh. The engine is not that flexible. Since it uses vertex animation, Coco wpuld need to have the exact same parameters as Crash.
hmm coco does have jump. I am not sure if she has a hidden param as crash does in it somewhere.
I mean parameters like polygons and vertex counts.
oh hmm now we really probabl;y should test it to make sure it can work I do know however that referencing invalid opjects in game files can make it crash.
It won't work if Coco doesn't have the same amount of vertexes as Crash does, and if it works it will look... not good.
hmm unless you can somehow cchange the code where it would have the correct vertex number of coco.
You would need to change the model itself.
All I will say on switching models is that replacing existing modelinfo with new modelinfo containing LESS vertices, the results seem to be fine. The other way around (MORE vertices) will crash the game.
I have NOT tested this with models of multiple animation frames, so there might still be issues after all.
I may sound like a idiot but I don't think I got it properly built, I can see the levels from crash 2 but I can't view any other models and I can't extract anything, I did what it said, I moved the files to the crash edit source and replaced it but nothing is different except I can view the levels geometry and vertex shading