Open fire opened 11 months ago
https://youtu.be/JAVmgFGMM3Q Youtube video.
🎉
Do you have any ideas on some of these bugs?
1) Try a 9 x 5 x 9 lattice with a plane mesh set to subdivide 15 x 15 times:
2) Gizmos are ignored as long as "Do Deform" is enabled; this felt better to me at the time, but maybe it should be an "ignore gizmos" button instead (not sure how it would work)
I'll try to work on this next weekend. Need to conserve momentum.
@wareya Do you know how to modify the algorithm so it works with mesh [add,subtract, and difference]?
https://github.com/V-Sekai/godot/blob/vsk-csg-deform-4.2/modules/csg/csg_shape.h#L623-L639
Currently I generate a mesh, but I can move the deform so it operates on the csg combined shape..
Todo:
https://github.com/V-Sekai/godot/tree/vsk-csg-deform-4.2
Hi I started the port to C++ modules.