warezit / zitCraft

zitCraft Custom Modpack
http://107.170.34.165/projects/zc/zitcraft
3 stars 0 forks source link

Suggest mods or config changes for zC here! #22

Open warezit opened 9 years ago

warezit commented 9 years ago

Feel free to suggest mods to add/remove or config changes for the zitCraft modpack or server here!

zunzibarr commented 9 years ago

You should change configs for electrical age, specifically the street light / suspended light - hanging lights and streetlights look amazing, and there is no way to automate bulb replacement once they blow (the bulbs that allow them to 'light' burn out after 8 hours of being in a loaded chunk).

An easy fix would just be making bulbs last forever (or a very long time.)

zunzibarr commented 9 years ago

... In the same vein, most of electrical age's crafting recipes conflict with other things. I know you've never tweaked with recipes, but it's worth noting in case people decide to get into it.

Unyieldingvenom commented 9 years ago

Updating the voxel map fixes the errors some people are having.

Rader2146 commented 9 years ago

Zun, I can tweak recipes on a case by case basis (game/progression breaking) but I'm not going to attempt to change "most" of a mods recipes. An alternative is the intelligent workbench from Remote IO that will allow you to select the output for conflicting recipes.

Rader2146 commented 9 years ago

Mod Suggestion...

INpureCore:

INpureCore is simply my library for my mods. It does dependency handling and such.

Core Features:

Built in NEI culling. Poof all but one microblock from the list. No need to mess with categories.
Extendable scripting engine. Supports Javascript, Lua, and Ruby.
Your average block/item boilerplate classes.

IMPORTANT: As of 1.0.0B5 the culling features are compatible with Java 8. Enjoy!

The core can currently cull the following things from NEI:

ForgeMicroblocks
BuildCraft facaces
Applied Energistics 2 facaces
ExtraUtilities microblocks
ExtraUtilities drums
Biblocraft furniture.
Vanilla blocks like mob spawners, portal blocks, fire, etc.

In most cases it will leave 1 of each type of thing visible in NEI so you know it exists and how to craft it. So you can see the drum recipe, but not the filled drum for every single liquid in the dictionary.

http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2196459-1-7-10-inpure-projects-denoflions-mods

NubsMcGee commented 9 years ago

Thaumcraft.cfg

# 0 = normal, -1 = easy (all research items are directly purchased with RP), 1 = Hard (all research items need to be solved via the research table)
I:research_difficulty=-1

Setting this to -1 turns off the tedious research mini game and allows you to simply purchase the various recipes with your stored up research points.

I personally find the connect the dots mini games tedious and it really keeps me from doing Thaumcraft as it sucks all fun from the content for me.

NubsMcGee commented 9 years ago

The NEI Facade Culling sounds fantastic. I second that addition if it works.

NubsMcGee commented 9 years ago

Botania seems to be 13 revisions behind the current release.

Rader2146 commented 9 years ago

@NubsMcGee Psst....dont tell anybody I shared this with you.....

http://ythri.github.io/tcresearch/

NubsMcGee commented 9 years ago

I'm well aware of that, and I've used it a ton. It's still tedious as fuck to research things.

On Sun Feb 22 2015 at 3:58:26 PM Rader2146 notifications@github.com wrote:

@NubsMcGee https://github.com/NubsMcGee Psst....dont tell anybody I shared this with you.....

http://ythri.github.io/tcresearch/

— Reply to this email directly or view it on GitHub https://github.com/warezit/zitCraft/issues/22#issuecomment-75465199.

NubsMcGee commented 9 years ago

http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2127441-0-8-2-technomancy-an-expanded-bridge

http://forum.feed-the-beast.com/threads/0-9-0-1-7-10-technomancy-discussion-thread.47481/

http://www.curse.com/mc-mods/minecraft/220308-thaumic-infusion

Two more Thaumcraft Addon Mods.

warezit commented 9 years ago

Unfortunately there is no way to disable the lamp-life entirely via the Eln.cfg.

The only real work-around for this is to make the life on them extremely long.

Default config (zC 0.0.15 and prior):

lamp { I:economicLifeInHours=32 I:incondescentLifeInHours=8 }

New config, as of zC 0.0.16: lamp { I:economicLifeInHours=32000 I:incondescentLifeInHours=8000 }

That translates to: 32,000 hours = 1,333.33 days 8,000 hours = 333.33 days

Changes will take effect on the next update (zC 0.0.16)

From: zunzibarr

You should change configs for electrical age, specifically the street light / suspended light - hanging lights and streetlights look amazing, and there is no way to automate bulb replacement once they blow (the bulbs that allow them to 'light' burn out after 8 hours of being in a loaded chunk).

An easy fix would just be making bulbs last forever (or a very long time.)

warezit commented 9 years ago

Same as what Rader said… Just use the “Intelligent Workbench” from the “Remote IO” mod, for conflicting recipes.

From: zunzibarr

... In the same vein, most of electrical age's crafting recipes conflict with other things. I know you've never tweaked with recipes, but it's worth noting in case people decide to get into it.

warezit commented 9 years ago

I was not aware people were having issues with VoxelMap (other than FuzzyJem).

Please start a new issue in the tracker stating any issues with VoxelMap. (I think I already know what the issues might be though)

From: Unyieldingvenom

Updating the voxel map fixes the errors some people are having.

warezit commented 9 years ago

Good suggestion – this will be added in zC 0.0.16.

I have already tested it on the dev build, and it seems to be working fine.

From: Rader2146

Mod Suggestion...

INpureCore:

http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2196459-1-7-10-inpure-projects-denoflions-mods

warezit commented 9 years ago

I am going to keep the config the way it is already for Thaumcraft.

I know the “connect the dots” mini-game is tedious, but I also don’t want to cheapen the experience of the modpack.

From: NubsMcGee

Thaumcraft.cfg

0 = normal, -1 = easy (all research items are directly purchased with RP), 1 = Hard (all research items need to be solved via the research table)

I:research_difficulty=-1

Setting this to -1 turns off the tedious research mini game and allows you to simply purchase the various recipes with your stored up research points.

I personally find the connect the dots mini games tedious and it really keeps me from doing Thaumcraft as it sucks all fun from the content for me.

warezit commented 9 years ago

Updated & tested working in zC 0.0.16.

From: NubsMcGee

Botania seems to be 13 revisions behind the current release.

warezit commented 9 years ago

Not sure I fully understand what you mean here – but I know there is a little bit of a jump from 1k to 4k disks.

I don’t really feel like this mechanic needs a work-around though.

From: zunzibarr

The addition of something like a 1k cell + 4k storage component = 4k drive, 4k drive + 16k storage component = 16k drive, 16k drive + 64k storage component = 64k drive would be useful - would help to avoid the obsolete-ness that lingers around 1k/4k drives.

NubsMcGee commented 9 years ago

Server side IRC integration.

While Dynmap allows yo to chat, As far as I can tell it doesn't allow you to see chat history, so if you're looking away when someone says something there's no way to know they even said anything.

Having the server linked to an IRC channel would add a lot of convenience.

warezit commented 9 years ago

I will look into adding EiraIRC: http://minecraft.curseforge.com/mc-mods/68420-eirairc It may not be on the next update (zC 0.0.16) but it should be soon.

I would also like to have this added functionality.

From: NubsMcGee

Server side IRC integration.

While Dynmap allows yo to chat, As far as I can tell it doesn't allow you to see chat history, so if you're looking away when someone says something there's no way to know they even said anything.

Having the server linked to an IRC channel would add a lot of convenience.

Unyieldingvenom commented 9 years ago

http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/2093099-draconic-evolution-1-0-0e - This looks prety good

NubsMcGee commented 9 years ago

Add-on for Steve's Factory Manager, let's you copy managers.

I'm not personally using Steve's so i'm not requesting this mod. Just letting you guys know it's a thing :)

http://www.curse.com/mc-mods/minecraft/226067-steves-addons#t1:description

NubsMcGee commented 9 years ago

Adventure Backpack

I don't know that we need this mod, but it's pretty fantastic!

http://www.curse.com/mc-mods/minecraft/225063-adventure-backpack

And a Spotlight Video

https://www.youtube.com/watch?v=G_vYKUhf9rA

NubsMcGee commented 9 years ago

Dense Ores: Maybe for the next map reset?

http://www.curse.com/mc-mods/minecraft/224942-dense-ores

NubsMcGee commented 9 years ago

Voice Chat:

http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1291487-glibys-voice-chat-mod-voice-chat-in-minecraft-3d

NubsMcGee commented 9 years ago

Aether II :o

http://www.reddit.com/r/feedthebeast/comments/2vuooq/aether_2_for_1710_coming_out_tomorrow/

Confirmed Compatibility list.

http://www.aetherii.com/forums/m/18024753/viewthread/19552629-aether-ii-1710-confirmed-our-modlist-modcompatibility

warezit commented 9 years ago

I would recommend using a cardboard box to move a SFM machine, rather than adding another mod that provides the same functionality as something that is already in the pack.

Good suggestion tho! I love SFM, and I hope to see more addons for it!

From: NubsMcGee

Add-on for Steve's Factory Manager, let's you copy managers.

I'm not personally using Steve's so i'm not requesting this mod. Just letting you guys know it's a thing :)

http://www.curse.com/mc-mods/minecraft/226067-steves-addons#t1:description

warezit commented 9 years ago

Looks cool, but not needed, I don’t think… Looks like you can do pretty much everything this mod provides already in zitCraft.

From: Unyieldingvenom

http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/2093099-draconic-evolution-1-0-0e - This looks prety good

warezit commented 9 years ago

Looks cool – I’m “meh” on it… Doesn’t really add any “needed” functionality to the pack…

From: NubsMcGee

Adventure Backpack

I don't know that we need this mod, but it's pretty fantastic!

https://www.youtube.com/watch?v=G_vYKUhf9rA

warezit commented 9 years ago

This also looks cool – but, I think since we have things like Mekanism and MystCraft, this mod is redundant/un-needed.

From: NubsMcGee

Dense Ores: Maybe for the next map reset?

http://www.curse.com/mc-mods/minecraft/224942-dense-ores

warezit commented 9 years ago

This looks BAD-ASS! I found this mod a while ago, and completely forgot about it!

I’ll look into adding this on the next update!

From: NubsMcGee

Voice Chat:

http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1291487-glibys-voice-chat-mod-voice-chat-in-minecraft-3d

warezit commented 9 years ago

Please start a new issue for this. This current thread is for suggesting new mods/config changes, not for reporting bugs.

From: NubsMcGee

Lot's of bugs with Thaumic Energistics, the Essentia Drives don't seem to work, however, putting drums on storage buses does. The Essentia Terminal Dupes Essentia like there is no tomorrow. SO long as it has 1 of your selected type, it will FILL your container to the brim.

warezit commented 9 years ago

OH. MY. GOD. YES.

I’ll also look into adding this on the next update…

From: NubsMcGee

Aether II :o

http://www.reddit.com/r/feedthebeast/comments/2vuooq/aether_2_for_1710_coming_out_tomorrow/

NubsMcGee commented 9 years ago

Description tags: Lets you add colored flavor text to things. It's nice for quickly telling your silk touch imbued tool from your fortune imbued tool :)

http://www.curse.com/mc-mods/minecraft/221990-description-tags

NubsMcGee commented 9 years ago

TiC Tooltips: Easier to read and more informative tooltips for Tinkers' Tools.

But since imbued tools are a thing.... And ProjectE is a thing.... This doesn't really matter right now... But if we nuke ProjectE later, And get rid of imbued things (I know they're fantastic, but they negate all other things..), tinkers would become popular again making this mod fantastic. If we do this, I'd vote for iguana's tweaks as well.

http://www.curse.com/mc-mods/minecraft/tic-tooltips

NubsMcGee commented 9 years ago

Forbidden Magic: Cross Mod content for Blood Magic, Thaumcraft, Botania..

http://www.curse.com/mc-mods/minecraft/224237-forbidden-magic

NubsMcGee commented 9 years ago

Apparently the latest version of Thermal Expansion makes Autonomous Activators require power! About time they got a nerf...

http://www.reddit.com/r/feedthebeast/comments/2wrkcb/autonomous_activators_now_requires_power_to/

NubsMcGee commented 9 years ago

Thaumic Horizons: More Thaumcraft goodness.

http://minecraft.curseforge.com/mc-mods/227914-thaumic-horizons

warezit commented 9 years ago

Tested & added in the upcoming release of zC 0.0.18.

From: NubsMcGee

Description tags: Lets you add colored flavor text to things. It's nice for quickly telling your silk touch imbued tool from your fortune imbued tool :)

http://www.curse.com/mc-mods/minecraft/221990-description-tags

warezit commented 9 years ago

TiC Tooltips is already included in the zitCraft mod pack (and has been since the start).

From: NubsMcGee

TiC Tooltips: Easier to read and more informative tooltips for Tinkers' Tools.

But since imbued tools are a thing.... And ProjectE is a thing.... This doesn't really matter right now... But if we nuke ProjectE later, And get rid of imbued things (I know they're fantastic, but they negate all other things..), tinkers would become popular again making this mod fantastic. If we do this, I'd vote for iguana's tweaks as well.

http://www.curse.com/mc-mods/minecraft/tic-tooltips

warezit commented 9 years ago

Tested & added in the upcoming release of zC 0.0.18.

From: NubsMcGee

Forbidden Magic: Cross Mod content for Blood Magic, Thaumcraft, Botania..

http://www.curse.com/mc-mods/minecraft/224237-forbidden-magic

warezit commented 9 years ago

Tested & added in the upcoming release of zC 0.0.18.

From: NubsMcGee

Apparently the latest version of Thermal Expansion makes Autonomous Activators require power! About time they got a nerf...

http://www.reddit.com/r/feedthebeast/comments/2wrkcb/autonomous_activators_now_requires_power_to/

warezit commented 9 years ago

SSR (Soul Shards Reborn) RC3 causes a crash when adding Thaumic Horizons.

We would have to switch to this version of SSR (as a work-around)(not tested for compatibility):

http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/2329877-soul-shards-the-old-ways-rc7-update

From: NubsMcGee

Thaumic Horizons: More Thaumcraft goodness.

http://minecraft.curseforge.com/mc-mods/227914-thaumic-horizons

warezit commented 9 years ago

Adding Aether II has a conflicting Dimension ID with the Compact Machines mod.

They both default to DIM ID: 3.

Aether II does not add a config option to change the DIM ID.

Changing the DIM ID for Compact Machines breaks all previous links to any Compact Machine.

https://github.com/gildedgames/aether-issues/issues/366

Otherwise, Aether II runs fine.

From: NubsMcGee

Aether II :o

http://www.reddit.com/r/feedthebeast/comments/2vuooq/aether_2_for_1710_coming_out_tomorrow/

NubsMcGee commented 9 years ago

Argghh... That's pretty frustrating there's no way to change the Dimension.... I wonder how much work it would be for them to add one?

warezit commented 9 years ago

Argghh... That's pretty frustrating there's no way to change the Dimension.... I wonder how much work it would be for them to add one?

@NubsMcGee I made a request for that feature here: https://github.com/gildedgames/aether-issues/issues/366

warezit commented 9 years ago

@NubsMcGee Wow, that was fast - the dev is adding the config option now!

NubsMcGee commented 9 years ago

Nice!

Benjaminjex commented 9 years ago

Dense ores perhaps?

warezit commented 9 years ago

@Benjaminjex I don't think Dense Ores is needed in this pack, since we can use the Deep Dark (2x ores) and we can gen a new mining world with MystCraft. We can also change the ore gen configs, if needed.