Open warezit opened 9 years ago
You should change configs for electrical age, specifically the street light / suspended light - hanging lights and streetlights look amazing, and there is no way to automate bulb replacement once they blow (the bulbs that allow them to 'light' burn out after 8 hours of being in a loaded chunk).
An easy fix would just be making bulbs last forever (or a very long time.)
... In the same vein, most of electrical age's crafting recipes conflict with other things. I know you've never tweaked with recipes, but it's worth noting in case people decide to get into it.
Updating the voxel map fixes the errors some people are having.
Zun, I can tweak recipes on a case by case basis (game/progression breaking) but I'm not going to attempt to change "most" of a mods recipes. An alternative is the intelligent workbench from Remote IO that will allow you to select the output for conflicting recipes.
Mod Suggestion...
INpureCore:
INpureCore is simply my library for my mods. It does dependency handling and such.
Core Features:
Built in NEI culling. Poof all but one microblock from the list. No need to mess with categories.
Extendable scripting engine. Supports Javascript, Lua, and Ruby.
Your average block/item boilerplate classes.
IMPORTANT: As of 1.0.0B5 the culling features are compatible with Java 8. Enjoy!
The core can currently cull the following things from NEI:
ForgeMicroblocks
BuildCraft facaces
Applied Energistics 2 facaces
ExtraUtilities microblocks
ExtraUtilities drums
Biblocraft furniture.
Vanilla blocks like mob spawners, portal blocks, fire, etc.
In most cases it will leave 1 of each type of thing visible in NEI so you know it exists and how to craft it. So you can see the drum recipe, but not the filled drum for every single liquid in the dictionary.
Thaumcraft.cfg
# 0 = normal, -1 = easy (all research items are directly purchased with RP), 1 = Hard (all research items need to be solved via the research table)
I:research_difficulty=-1
Setting this to -1 turns off the tedious research mini game and allows you to simply purchase the various recipes with your stored up research points.
I personally find the connect the dots mini games tedious and it really keeps me from doing Thaumcraft as it sucks all fun from the content for me.
The NEI Facade Culling sounds fantastic. I second that addition if it works.
Botania seems to be 13 revisions behind the current release.
@NubsMcGee Psst....dont tell anybody I shared this with you.....
I'm well aware of that, and I've used it a ton. It's still tedious as fuck to research things.
On Sun Feb 22 2015 at 3:58:26 PM Rader2146 notifications@github.com wrote:
@NubsMcGee https://github.com/NubsMcGee Psst....dont tell anybody I shared this with you.....
http://ythri.github.io/tcresearch/
— Reply to this email directly or view it on GitHub https://github.com/warezit/zitCraft/issues/22#issuecomment-75465199.
Unfortunately there is no way to disable the lamp-life entirely via the Eln.cfg.
The only real work-around for this is to make the life on them extremely long.
Default config (zC 0.0.15 and prior):
lamp { I:economicLifeInHours=32 I:incondescentLifeInHours=8 }
New config, as of zC 0.0.16: lamp { I:economicLifeInHours=32000 I:incondescentLifeInHours=8000 }
That translates to: 32,000 hours = 1,333.33 days 8,000 hours = 333.33 days
Changes will take effect on the next update (zC 0.0.16)
From: zunzibarr
You should change configs for electrical age, specifically the street light / suspended light - hanging lights and streetlights look amazing, and there is no way to automate bulb replacement once they blow (the bulbs that allow them to 'light' burn out after 8 hours of being in a loaded chunk).
An easy fix would just be making bulbs last forever (or a very long time.)
Same as what Rader said… Just use the “Intelligent Workbench” from the “Remote IO” mod, for conflicting recipes.
From: zunzibarr
... In the same vein, most of electrical age's crafting recipes conflict with other things. I know you've never tweaked with recipes, but it's worth noting in case people decide to get into it.
I was not aware people were having issues with VoxelMap (other than FuzzyJem).
Please start a new issue in the tracker stating any issues with VoxelMap. (I think I already know what the issues might be though)
From: Unyieldingvenom
Updating the voxel map fixes the errors some people are having.
Good suggestion – this will be added in zC 0.0.16.
I have already tested it on the dev build, and it seems to be working fine.
From: Rader2146
Mod Suggestion...
INpureCore:
I am going to keep the config the way it is already for Thaumcraft.
I know the “connect the dots” mini-game is tedious, but I also don’t want to cheapen the experience of the modpack.
From: NubsMcGee
Thaumcraft.cfg
0 = normal, -1 = easy (all research items are directly purchased with RP), 1 = Hard (all research items need to be solved via the research table)
I:research_difficulty=-1
Setting this to -1 turns off the tedious research mini game and allows you to simply purchase the various recipes with your stored up research points.
I personally find the connect the dots mini games tedious and it really keeps me from doing Thaumcraft as it sucks all fun from the content for me.
Updated & tested working in zC 0.0.16.
From: NubsMcGee
Botania seems to be 13 revisions behind the current release.
Not sure I fully understand what you mean here – but I know there is a little bit of a jump from 1k to 4k disks.
I don’t really feel like this mechanic needs a work-around though.
From: zunzibarr
The addition of something like a 1k cell + 4k storage component = 4k drive, 4k drive + 16k storage component = 16k drive, 16k drive + 64k storage component = 64k drive would be useful - would help to avoid the obsolete-ness that lingers around 1k/4k drives.
Server side IRC integration.
While Dynmap allows yo to chat, As far as I can tell it doesn't allow you to see chat history, so if you're looking away when someone says something there's no way to know they even said anything.
Having the server linked to an IRC channel would add a lot of convenience.
I will look into adding EiraIRC: http://minecraft.curseforge.com/mc-mods/68420-eirairc It may not be on the next update (zC 0.0.16) but it should be soon.
I would also like to have this added functionality.
From: NubsMcGee
Server side IRC integration.
While Dynmap allows yo to chat, As far as I can tell it doesn't allow you to see chat history, so if you're looking away when someone says something there's no way to know they even said anything.
Having the server linked to an IRC channel would add a lot of convenience.
Add-on for Steve's Factory Manager, let's you copy managers.
I'm not personally using Steve's so i'm not requesting this mod. Just letting you guys know it's a thing :)
http://www.curse.com/mc-mods/minecraft/226067-steves-addons#t1:description
Adventure Backpack
I don't know that we need this mod, but it's pretty fantastic!
http://www.curse.com/mc-mods/minecraft/225063-adventure-backpack
And a Spotlight Video
Dense Ores: Maybe for the next map reset?
I would recommend using a cardboard box to move a SFM machine, rather than adding another mod that provides the same functionality as something that is already in the pack.
Good suggestion tho! I love SFM, and I hope to see more addons for it!
From: NubsMcGee
Add-on for Steve's Factory Manager, let's you copy managers.
I'm not personally using Steve's so i'm not requesting this mod. Just letting you guys know it's a thing :)
http://www.curse.com/mc-mods/minecraft/226067-steves-addons#t1:description
Looks cool, but not needed, I don’t think… Looks like you can do pretty much everything this mod provides already in zitCraft.
From: Unyieldingvenom
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/2093099-draconic-evolution-1-0-0e - This looks prety good
Looks cool – I’m “meh” on it… Doesn’t really add any “needed” functionality to the pack…
From: NubsMcGee
Adventure Backpack
I don't know that we need this mod, but it's pretty fantastic!
This also looks cool – but, I think since we have things like Mekanism and MystCraft, this mod is redundant/un-needed.
From: NubsMcGee
Dense Ores: Maybe for the next map reset?
This looks BAD-ASS! I found this mod a while ago, and completely forgot about it!
I’ll look into adding this on the next update!
From: NubsMcGee
Voice Chat:
Please start a new issue for this. This current thread is for suggesting new mods/config changes, not for reporting bugs.
From: NubsMcGee
Lot's of bugs with Thaumic Energistics, the Essentia Drives don't seem to work, however, putting drums on storage buses does. The Essentia Terminal Dupes Essentia like there is no tomorrow. SO long as it has 1 of your selected type, it will FILL your container to the brim.
OH. MY. GOD. YES.
I’ll also look into adding this on the next update…
From: NubsMcGee
Aether II :o
http://www.reddit.com/r/feedthebeast/comments/2vuooq/aether_2_for_1710_coming_out_tomorrow/
Description tags: Lets you add colored flavor text to things. It's nice for quickly telling your silk touch imbued tool from your fortune imbued tool :)
http://www.curse.com/mc-mods/minecraft/221990-description-tags
TiC Tooltips: Easier to read and more informative tooltips for Tinkers' Tools.
But since imbued tools are a thing.... And ProjectE is a thing.... This doesn't really matter right now... But if we nuke ProjectE later, And get rid of imbued things (I know they're fantastic, but they negate all other things..), tinkers would become popular again making this mod fantastic. If we do this, I'd vote for iguana's tweaks as well.
Forbidden Magic: Cross Mod content for Blood Magic, Thaumcraft, Botania..
http://www.curse.com/mc-mods/minecraft/224237-forbidden-magic
Apparently the latest version of Thermal Expansion makes Autonomous Activators require power! About time they got a nerf...
http://www.reddit.com/r/feedthebeast/comments/2wrkcb/autonomous_activators_now_requires_power_to/
Thaumic Horizons: More Thaumcraft goodness.
http://minecraft.curseforge.com/mc-mods/227914-thaumic-horizons
Tested & added in the upcoming release of zC 0.0.18.
From: NubsMcGee
Description tags: Lets you add colored flavor text to things. It's nice for quickly telling your silk touch imbued tool from your fortune imbued tool :)
http://www.curse.com/mc-mods/minecraft/221990-description-tags
TiC Tooltips is already included in the zitCraft mod pack (and has been since the start).
From: NubsMcGee
TiC Tooltips: Easier to read and more informative tooltips for Tinkers' Tools.
But since imbued tools are a thing.... And ProjectE is a thing.... This doesn't really matter right now... But if we nuke ProjectE later, And get rid of imbued things (I know they're fantastic, but they negate all other things..), tinkers would become popular again making this mod fantastic. If we do this, I'd vote for iguana's tweaks as well.
Tested & added in the upcoming release of zC 0.0.18.
From: NubsMcGee
Forbidden Magic: Cross Mod content for Blood Magic, Thaumcraft, Botania..
http://www.curse.com/mc-mods/minecraft/224237-forbidden-magic
Tested & added in the upcoming release of zC 0.0.18.
From: NubsMcGee
Apparently the latest version of Thermal Expansion makes Autonomous Activators require power! About time they got a nerf...
http://www.reddit.com/r/feedthebeast/comments/2wrkcb/autonomous_activators_now_requires_power_to/
SSR (Soul Shards Reborn) RC3 causes a crash when adding Thaumic Horizons.
We would have to switch to this version of SSR (as a work-around)(not tested for compatibility):
From: NubsMcGee
Thaumic Horizons: More Thaumcraft goodness.
http://minecraft.curseforge.com/mc-mods/227914-thaumic-horizons
Adding Aether II has a conflicting Dimension ID with the Compact Machines mod.
They both default to DIM ID: 3.
Aether II does not add a config option to change the DIM ID.
Changing the DIM ID for Compact Machines breaks all previous links to any Compact Machine.
https://github.com/gildedgames/aether-issues/issues/366
Otherwise, Aether II runs fine.
From: NubsMcGee
Aether II :o
http://www.reddit.com/r/feedthebeast/comments/2vuooq/aether_2_for_1710_coming_out_tomorrow/
Argghh... That's pretty frustrating there's no way to change the Dimension.... I wonder how much work it would be for them to add one?
Argghh... That's pretty frustrating there's no way to change the Dimension.... I wonder how much work it would be for them to add one?
@NubsMcGee I made a request for that feature here: https://github.com/gildedgames/aether-issues/issues/366
@NubsMcGee Wow, that was fast - the dev is adding the config option now!
Nice!
Dense ores perhaps?
@Benjaminjex I don't think Dense Ores is needed in this pack, since we can use the Deep Dark (2x ores) and we can gen a new mining world with MystCraft. We can also change the ore gen configs, if needed.
Feel free to suggest mods to add/remove or config changes for the zitCraft modpack or server here!