Player should be able to choose to send both units at the same time
If the player selects this option when first presented with it, the game should follow the directions listed for sending a forage squad for the first time (see #120)
This will be a sort of combination of #119 and #120
General notes:
Each printed character should have a few millisecond delay as it is printed to simulate a typing effect
The game should keep an eye out for a key press (space or enter) to skip the above effect
The ellipsis (...) should remain at the end of every sentence if it is not the last sentence in a sequence. This lets the player know there is more dialogue coming
Every time the player presses the enter key when prompted ("Type 1 to fall back"), but not when skipping the typing effect, they should get audible feedback. This should work for now
Scene dialogue and flow:
“Your scouts and a forage squad have departed, you will have to wait for either of them to return to discover their findings, if they are not killed first...”
“If your scouts have not returned within four days, you can choose to wait longer, or send more in their place...”
“Once your forage squad returns with food, you will see your HP increase. For now, your colony is at the mercy of time and the safe return of your foragers.”
Sending scouts and forage squad
General notes:
Scene dialogue and flow:
“Your scouts and a forage squad have departed, you will have to wait for either of them to return to discover their findings, if they are not killed first...”
“If your scouts have not returned within four days, you can choose to wait longer, or send more in their place...”
“Once your forage squad returns with food, you will see your HP increase. For now, your colony is at the mercy of time and the safe return of your foragers.”
“Press ENTER to wait.”
Snapshot of current flow