Open bghjmn32 opened 8 months ago
@bghjmn32 Thanks for filing and apologies for the issues you're seeing.
A few questions for you so we can better debug:
1) What is the output of glxinfo -B
? (You may need to install mesa-utils
for this command to work)
2) If you run warp with WGPU_BACKEND=gl warp-terminal
does a window properly open?
Additionally could you share the output of your warp logs? https://docs.warp.dev/help/sending-us-feedback#gathering-warp-logs
@bghjmn32 Thanks for filing and apologies for the issues you're seeing.
A few questions for you so we can better debug:
- What is the output of
glxinfo -B
? (You may need to installmesa-utils
for this command to work)- If you run warp with
WGPU_BACKEND=gl warp-terminal
does a window properly open?
Thanks a lot for your kind reply. Here is some results. @alokedesai
1. glxinfo -B name of display: :0 display: :0 screen: 0 direct rendering: Yes Extended renderer info (GLX_MESA_query_renderer): Vendor: Mesa/X.org (0xffffffff) Device: llvmpipe (LLVM 12.0.0, 256 bits) (0xffffffff) Version: 21.2.6 Accelerated: no Video memory: 64200MB Unified memory: no Preferred profile: core (0x1) Max core profile version: 4.5 Max compat profile version: 3.1 Max GLES1 profile version: 1.1 Max GLES[23] profile version: 3.2 OpenGL vendor string: Mesa/X.org OpenGL renderer string: llvmpipe (LLVM 12.0.0, 256 bits) OpenGL core profile version string: 4.5 (Core Profile) Mesa 21.2.6 OpenGL core profile shading language version string: 4.50 OpenGL core profile context flags: (none) OpenGL core profile profile mask: core profile
OpenGL version string: 3.1 Mesa 21.2.6 OpenGL shading language version string: 1.40 OpenGL context flags: (none)
OpenGL ES profile version string: OpenGL ES 3.2 Mesa 21.2.6 OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20
Here is the screenshoot before I kill the terminal.
3, I found 4 log files there probally because I reinstall it multiple times. Here is the newest one log file.
if you need the previous old log file.
Let me know if you need more information, I am very interested in warp cause many of my colleague recommend it.
sorry for the confusing log format. I don't know why they lost the format when I copied them.
Hey @bghjmn32 would you mind attaching the log files (by clicking the "Attach files" button within the Github editor)? It should make these easier to read so we can debug further.
Thank you!
@alokedesai sorry for the confusion. Here are the log files.
same issue
result of glxinfo -B
name of display: :1
display: :1 screen: 0
direct rendering: Yes
Memory info (GL_NVX_gpu_memory_info):
Dedicated video memory: 2048 MB
Total available memory: 2048 MB
Currently available dedicated video memory: 1602 MB
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 390.157
OpenGL core profile shading language version string: 4.60 NVIDIA
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL version string: 4.6.0 NVIDIA 390.157
OpenGL shading language version string: 4.60 NVIDIA
OpenGL context flags: (none)
OpenGL profile mask: (none)
result of WGPU_BACKEND=gl warp-terminal
20:25:30 [INFO] Start to flush telemetry events to Segment
20:25:30 [INFO] Dropping empty telemetry batch
20:25:30 [INFO] Flushed telemetry events.
20:25:30 [INFO] Performance metrics collector started
20:25:30 [INFO] Initializing app services
20:25:30 [INFO] Start to flush telemetry events to Segment
20:25:30 [WARN] No config found!
20:25:30 [WARN] EGL says it can present to the window but not natively
20:25:30 [INFO] Connecting to SQLite database
20:25:30 [INFO] fetching team tester status
20:25:30 [INFO] Checking for update on channel stable_release. Update id is xyE5Y9y
20:25:30 [INFO] Fetching channel versions (without changelogs) from Warp server
20:25:30 [INFO] dispatching global action for root_view:open_from_restored
20:25:30 [INFO] Computing available system fonts
20:25:30 [INFO] Block finished with new state DoneWithNoExecution
20:25:30 [INFO] Block finished with new state DoneWithNoExecution
20:25:30 [INFO] Block finished with new state DoneWithExecution
20:25:30 [INFO] Starting shell /usr/bin/zsh
20:25:30 [INFO] Successfully spawned tty with pid: 10108
20:25:30 [INFO] Successfully spawned child zsh process with pid 10108
20:25:30 [INFO] Fetching channel versions and changelogs from Warp server
20:25:30 [INFO] dispatching global action for workspace:save_app
20:25:30 [INFO] dispatching global action for workspace:save_app
20:25:30 [WARN] Tried to update block filter query without active_filter_editor_block_index set
20:25:30 [INFO] dispatching global action for workspace:save_app
20:25:30 [WARN] No alert dialog was set for the native modal
20:25:30 [WARN] Failed to load font Some("/usr/share/fonts/type1/gsfonts/b018012l.pfb"): InvalidFontFormat("Type 1")
20:25:30 [WARN] Failed to load font Some("/usr/share/fonts/type1/gsfonts/s050000l.pfb"): InvalidFontFormat("Type 1")
20:25:30 [WARN] Tried to render share modal without a model
20:25:30 [WARN] Tried to render share modal without a model
20:25:30 [INFO] Received InitShell hook
20:25:30 [WARN] No alert dialog was set for the native modal
20:25:30 [INFO] Guessed window scale factor: 1
20:25:30 [WARN] No config found!
20:25:30 [WARN] EGL says it can present to the window but not natively
20:25:30 [INFO] Enabled wgpu backends: Backends(GL)
20:25:30 [INFO] Available wgpu adapters:
20:25:30 [INFO] Loaded 92 font families
20:25:30 [INFO] Other: GeForce GT 730/PCIe/SSE2
20:25:30 [INFO] Driver: Unknown
20:25:30 [ERROR] Failed to open window: No wgpu adapter was found
20:25:30 [INFO] Tried to exit the alternate screen, but it was already inactive
20:25:30 [INFO] Block finished with new state DoneWithNoExecution
20:25:30 [WARN] Session abandoned before bootstrap for shell Some(Zsh) on ssh false
20:25:30 [WARN] Redraw requested for a window for which we have no state
20:25:30 [WARN] Redraw requested for a window for which we have no state
20:25:30 [INFO] application will terminate
20:25:30 [INFO] Shutting down SQLite writer thread
20:25:30 [INFO] Shut down SQLite writer in 2.882224ms
20:25:30 [INFO] Writing queued events to disk because telemetry is enabled.
20:25:30 [INFO] Successfully wrote telemetry events to disk
20:25:30 [INFO] Tearing down app services...
20:25:30 [INFO] Received empty message; assuming the connection has been closed.
[1] 10068 segmentation fault (core dumped) WGPU_BACKEND=gl warp-terminal
Same issue here
glxinfo -B
name of display: :1
display: :1 screen: 0
direct rendering: Yes
Memory info (GL_NVX_gpu_memory_info):
Dedicated video memory: 2048 MB
Total available memory: 2048 MB
Currently available dedicated video memory: 1641 MB
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 390.157
OpenGL core profile shading language version string: 4.60 NVIDIA
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL version string: 4.6.0 NVIDIA 390.157
OpenGL shading language version string: 4.60 NVIDIA
OpenGL context flags: (none)
OpenGL profile mask: (none)
OpenGL ES profile version string: OpenGL ES 3.2 NVIDIA 390.157
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20
warp-terminal --dump-debug-info
Warp version: Some("v0.2024.05.07.08.02.stable_02")
uname(1) output: Linux - 6.8.8-arch1-1 #1 SMP PREEMPT_DYNAMIC Sun, 28 Apr 2024 15:59:47 +0000 x86_64 GNU/Linux
Package type: PackageManager(Pacman { is_repo_configured: true, is_signing_key_configured: true })
Windowing system: X11 { is_x_wayland: false }
Window manager name: GNOME Shell
##################################################
# wgpu Adapters
##################################################
Other: GeForce GT 730/PCIe/SSE2
Backend: Gl
Driver: ?
##################################################
# lspci(8) output
##################################################
00:00.0 Host bridge: Intel Corporation 8th Gen Core 4-core Desktop Processor Host Bridge/DRAM Registers [Coffee Lake S] (rev 08)
00:01.0 PCI bridge: Intel Corporation 6th-10th Gen Core Processor PCIe Controller (x16) (rev 08)
00:08.0 System peripheral: Intel Corporation Xeon E3-1200 v5/v6 / E3-1500 v5 / 6th/7th/8th Gen Core Processor Gaussian Mixture Model
00:14.0 USB controller: Intel Corporation 200 Series/Z370 Chipset Family USB 3.0 xHCI Controller
00:16.0 Communication controller: Intel Corporation 200 Series PCH CSME HECI #1
00:17.0 SATA controller: Intel Corporation 200 Series PCH SATA controller [AHCI mode]
00:1c.0 PCI bridge: Intel Corporation 200 Series PCH PCI Express Root Port #5 (rev f0)
00:1c.5 PCI bridge: Intel Corporation 200 Series PCH PCI Express Root Port #6 (rev f0)
00:1c.6 PCI bridge: Intel Corporation 200 Series PCH PCI Express Root Port #7 (rev f0)
00:1c.7 PCI bridge: Intel Corporation 200 Series PCH PCI Express Root Port #8 (rev f0)
00:1d.0 PCI bridge: Intel Corporation 200 Series PCH PCI Express Root Port #11 (rev f0)
00:1f.0 ISA bridge: Intel Corporation Device a2ca
00:1f.2 Memory controller: Intel Corporation 200 Series/Z370 Chipset Family Power Management Controller
00:1f.3 Audio device: Intel Corporation 200 Series PCH HD Audio
00:1f.4 SMBus: Intel Corporation 200 Series/Z370 Chipset Family SMBus Controller
01:00.0 VGA compatible controller: NVIDIA Corporation GF108 [GeForce GT 730] (rev a1)
01:00.1 Audio device: NVIDIA Corporation GF108 High Definition Audio Controller (rev a1)
05:00.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8111/8168/8211/8411 PCI Express Gigabit Ethernet Controller (rev 16)
06:00.0 Non-Volatile memory controller: Phison Electronics Corporation PS5019-E19 PCIe4 NVMe Controller (DRAM-less) (rev 01)
##################################################
# vulkaninfo(1) output
##################################################
ERROR: [Loader Message] Code 0 : setup_loader_term_phys_devs: Failed to detect any valid GPUs in the current config
ERROR at /usr/src/debug/vulkan-tools/Vulkan-Tools-1.3.269/vulkaninfo/./vulkaninfo.h:237:vkEnumeratePhysicalDevices failed with ERROR_INITIALIZATION_FAILED
##################################################
# eglinfo(1) output
##################################################
MESA-LOADER: failed to open simpledrm: /usr/lib/dri/simpledrm_dri.so: cannot open shared object file: No such file or directory (search paths /usr/lib/dri, suffix _dri)
EGL client extensions string:
EGL_EXT_client_extensions, EGL_EXT_device_base,
EGL_EXT_device_enumeration, EGL_EXT_device_query, EGL_EXT_explicit_device,
EGL_EXT_platform_base, EGL_EXT_platform_device, EGL_EXT_platform_wayland,
EGL_EXT_platform_x11, EGL_EXT_platform_xcb,
EGL_KHR_client_get_all_proc_addresses, EGL_KHR_debug,
EGL_KHR_platform_gbm, EGL_KHR_platform_wayland, EGL_KHR_platform_x11,
EGL_MESA_platform_gbm, EGL_MESA_platform_surfaceless
GBM platform:
EGL API version: 1.5
EGL vendor string: Mesa Project
EGL version string: 1.5
EGL client APIs: OpenGL OpenGL_ES
EGL driver name: kms_swrast
EGL extensions string:
EGL_ANDROID_blob_cache, EGL_EXT_buffer_age,
EGL_EXT_create_context_robustness, EGL_EXT_image_dma_buf_import,
EGL_EXT_image_dma_buf_import_modifiers, EGL_EXT_pixel_format_float,
EGL_EXT_query_reset_notification_strategy, EGL_KHR_cl_event2,
EGL_KHR_config_attribs, EGL_KHR_context_flush_control,
EGL_KHR_create_context, EGL_KHR_create_context_no_error,
EGL_KHR_fence_sync, EGL_KHR_get_all_proc_addresses, EGL_KHR_gl_colorspace,
EGL_KHR_gl_renderbuffer_image, EGL_KHR_gl_texture_2D_image,
EGL_KHR_gl_texture_3D_image, EGL_KHR_gl_texture_cubemap_image,
EGL_KHR_image, EGL_KHR_image_base, EGL_KHR_image_pixmap,
EGL_KHR_no_config_context, EGL_KHR_reusable_sync,
EGL_KHR_surfaceless_context, EGL_KHR_wait_sync,
EGL_MESA_configless_context, EGL_MESA_gl_interop,
EGL_MESA_image_dma_buf_export, EGL_MESA_query_driver
OpenGL core profile vendor: Mesa
OpenGL core profile renderer: llvmpipe (LLVM 17.0.6, 256 bits)
OpenGL core profile version: 4.5 (Core Profile) Mesa 24.0.6-arch1.2
OpenGL core profile shading language version: 4.50
OpenGL core profile extensions:
GL_3DFX_texture_compression_FXT1, GL_AMD_conservative_depth,
GL_AMD_draw_buffers_blend, GL_AMD_gpu_shader_int64,
GL_AMD_multi_draw_indirect, GL_AMD_pinned_memory,
GL_AMD_query_buffer_object, GL_AMD_seamless_cubemap_per_texture,
GL_AMD_shader_stencil_export, GL_AMD_shader_trinary_minmax,
GL_AMD_texture_texture4, GL_AMD_vertex_shader_layer,
GL_AMD_vertex_shader_viewport_index, GL_ANGLE_texture_compression_dxt3,
GL_ANGLE_texture_compression_dxt5, GL_ARB_ES2_compatibility,
GL_ARB_ES3_1_compatibility, GL_ARB_ES3_2_compatibility,
GL_ARB_ES3_compatibility, GL_ARB_arrays_of_arrays, GL_ARB_base_instance,
GL_ARB_blend_func_extended, GL_ARB_buffer_storage,
GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control,
GL_ARB_compressed_texture_pixel_storage, GL_ARB_compute_shader,
GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth,
GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_cull_distance,
GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp,
GL_ARB_derivative_control, GL_ARB_direct_state_access,
GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend,
GL_ARB_draw_elements_base_vertex, GL_ARB_draw_indirect,
GL_ARB_draw_instanced, GL_ARB_enhanced_layouts,
GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location,
GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport,
GL_ARB_fragment_shader, GL_ARB_framebuffer_no_attachments,
GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB,
GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image, GL_ARB_gl_spirv,
GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_gpu_shader_int64,
GL_ARB_half_float_pixel, GL_ARB_half_float_vertex,
GL_ARB_indirect_parameters, GL_ARB_instanced_arrays,
GL_ARB_internalformat_query, GL_ARB_internalformat_query2,
GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment,
GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect,
GL_ARB_occlusion_query2, GL_ARB_parallel_shader_compile,
GL_ARB_pipeline_statistics_query, GL_ARB_pixel_buffer_object,
GL_ARB_point_sprite, GL_ARB_polygon_offset_clamp,
GL_ARB_post_depth_coverage, GL_ARB_program_interface_query,
GL_ARB_provoking_vertex, GL_ARB_query_buffer_object,
GL_ARB_robust_buffer_access_behavior, GL_ARB_robustness,
GL_ARB_sample_shading, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map,
GL_ARB_seamless_cubemap_per_texture, GL_ARB_separate_shader_objects,
GL_ARB_shader_atomic_counter_ops, GL_ARB_shader_atomic_counters,
GL_ARB_shader_ballot, GL_ARB_shader_bit_encoding, GL_ARB_shader_clock,
GL_ARB_shader_draw_parameters, GL_ARB_shader_group_vote,
GL_ARB_shader_image_load_store, GL_ARB_shader_image_size,
GL_ARB_shader_objects, GL_ARB_shader_precision,
GL_ARB_shader_stencil_export, GL_ARB_shader_storage_buffer_object,
GL_ARB_shader_subroutine, GL_ARB_shader_texture_image_samples,
GL_ARB_shader_texture_lod, GL_ARB_shader_viewport_layer_array,
GL_ARB_shading_language_420pack, GL_ARB_shading_language_include,
GL_ARB_shading_language_packing, GL_ARB_spirv_extensions,
GL_ARB_stencil_texturing, GL_ARB_sync, GL_ARB_tessellation_shader,
GL_ARB_texture_barrier, GL_ARB_texture_border_clamp,
GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32,
GL_ARB_texture_buffer_range, GL_ARB_texture_compression_bptc,
GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map_array,
GL_ARB_texture_filter_anisotropic, GL_ARB_texture_filter_minmax,
GL_ARB_texture_float, GL_ARB_texture_gather,
GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_multisample,
GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_levels,
GL_ARB_texture_query_lod, GL_ARB_texture_rectangle, GL_ARB_texture_rg,
GL_ARB_texture_rgb10_a2ui, GL_ARB_texture_stencil8,
GL_ARB_texture_storage, GL_ARB_texture_storage_multisample,
GL_ARB_texture_swizzle, GL_ARB_texture_view, GL_ARB_timer_query,
GL_ARB_transform_feedback2, GL_ARB_transform_feedback3,
GL_ARB_transform_feedback_instanced,
GL_ARB_transform_feedback_overflow_query, GL_ARB_uniform_buffer_object,
GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object,
GL_ARB_vertex_attrib_64bit, GL_ARB_vertex_attrib_binding,
GL_ARB_vertex_buffer_object, GL_ARB_vertex_shader,
GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev,
GL_ARB_viewport_array, GL_ARM_shader_framebuffer_fetch_depth_stencil,
GL_ATI_blend_equation_separate, GL_ATI_meminfo, GL_ATI_texture_float,
GL_ATI_texture_mirror_once, GL_EXT_EGL_image_storage, GL_EXT_EGL_sync,
GL_EXT_abgr, GL_EXT_blend_equation_separate, GL_EXT_debug_label,
GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_framebuffer_blit,
GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled,
GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB, GL_EXT_memory_object,
GL_EXT_memory_object_fd, GL_EXT_packed_depth_stencil, GL_EXT_packed_float,
GL_EXT_pixel_buffer_object, GL_EXT_polygon_offset_clamp,
GL_EXT_provoking_vertex, GL_EXT_shader_framebuffer_fetch,
GL_EXT_shader_framebuffer_fetch_non_coherent,
GL_EXT_shader_image_load_formatted, GL_EXT_shader_integer_mix,
GL_EXT_texture_array, GL_EXT_texture_compression_dxt1,
GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc,
GL_EXT_texture_filter_anisotropic, GL_EXT_texture_filter_minmax,
GL_EXT_texture_integer, GL_EXT_texture_mirror_clamp, GL_EXT_texture_sRGB,
GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_RG8,
GL_EXT_texture_sRGB_decode, GL_EXT_texture_shadow_lod,
GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm,
GL_EXT_texture_swizzle, GL_EXT_timer_query, GL_EXT_transform_feedback,
GL_EXT_vertex_array_bgra, GL_EXT_vertex_attrib_64bit,
GL_IBM_multimode_draw_arrays, GL_INTEL_shader_atomic_float_minmax,
GL_KHR_blend_equation_advanced, GL_KHR_blend_equation_advanced_coherent,
GL_KHR_context_flush_control, GL_KHR_debug, GL_KHR_no_error,
GL_KHR_parallel_shader_compile, GL_KHR_robust_buffer_access_behavior,
GL_KHR_robustness, GL_KHR_texture_compression_astc_ldr,
GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_framebuffer_flip_y,
GL_MESA_pack_invert, GL_MESA_shader_integer_functions,
GL_MESA_texture_signed_rgba, GL_MESA_ycbcr_texture,
GL_NVX_gpu_memory_info, GL_NV_conditional_render, GL_NV_copy_image,
GL_NV_depth_clamp, GL_NV_packed_depth_stencil, GL_NV_shader_atomic_float,
GL_NV_texture_barrier, GL_OES_EGL_image, GL_S3_s3tc
Memory info (GL_ATI_meminfo):
VBO free memory - total: 31 MB, largest block: 31 MB
VBO free aux. memory - total: 5475 MB, largest block: 5475 MB
Texture free memory - total: 31 MB, largest block: 31 MB
Texture free aux. memory - total: 5475 MB, largest block: 5475 MB
Renderbuffer free memory - total: 31 MB, largest block: 31 MB
Renderbuffer free aux. memory - total: 5475 MB, largest block: 5475 MB
Memory info (GL_NVX_gpu_memory_info):
Dedicated video memory: 4293167302 MB
Total available memory: 4293175191 MB
Currently available dedicated video memory: 31 MB
OpenGL compatibility profile vendor: Mesa
OpenGL compatibility profile renderer: llvmpipe (LLVM 17.0.6, 256 bits)
OpenGL compatibility profile version: 4.5 (Compatibility Profile) Mesa 24.0.6-arch1.2
OpenGL compatibility profile shading language version: 4.50
OpenGL compatibility profile extensions:
GL_3DFX_texture_compression_FXT1, GL_AMD_conservative_depth,
GL_AMD_draw_buffers_blend, GL_AMD_multi_draw_indirect,
GL_AMD_pinned_memory, GL_AMD_query_buffer_object,
GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_stencil_export,
GL_AMD_shader_trinary_minmax, GL_AMD_texture_texture4,
GL_AMD_vertex_shader_layer, GL_AMD_vertex_shader_viewport_index,
GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5,
GL_APPLE_packed_pixels, GL_ARB_ES2_compatibility,
GL_ARB_ES3_1_compatibility, GL_ARB_ES3_2_compatibility,
GL_ARB_ES3_compatibility, GL_ARB_arrays_of_arrays, GL_ARB_base_instance,
GL_ARB_blend_func_extended, GL_ARB_buffer_storage,
GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control,
GL_ARB_color_buffer_float, GL_ARB_compatibility,
GL_ARB_compressed_texture_pixel_storage, GL_ARB_compute_shader,
GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth,
GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_cull_distance,
GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp,
GL_ARB_depth_texture, GL_ARB_derivative_control,
GL_ARB_direct_state_access, GL_ARB_draw_buffers,
GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex,
GL_ARB_draw_indirect, GL_ARB_draw_instanced, GL_ARB_enhanced_layouts,
GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location,
GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport,
GL_ARB_fragment_program, GL_ARB_fragment_program_shadow,
GL_ARB_fragment_shader, GL_ARB_framebuffer_no_attachments,
GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB,
GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image, GL_ARB_gl_spirv,
GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_gpu_shader_int64,
GL_ARB_half_float_pixel, GL_ARB_half_float_vertex,
GL_ARB_indirect_parameters, GL_ARB_instanced_arrays,
GL_ARB_internalformat_query, GL_ARB_internalformat_query2,
GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment,
GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect,
GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query,
GL_ARB_occlusion_query2, GL_ARB_parallel_shader_compile,
GL_ARB_pipeline_statistics_query, GL_ARB_pixel_buffer_object,
GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_polygon_offset_clamp,
GL_ARB_post_depth_coverage, GL_ARB_program_interface_query,
GL_ARB_provoking_vertex, GL_ARB_query_buffer_object,
GL_ARB_robust_buffer_access_behavior, GL_ARB_robustness,
GL_ARB_sample_shading, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map,
GL_ARB_seamless_cubemap_per_texture, GL_ARB_separate_shader_objects,
GL_ARB_shader_atomic_counter_ops, GL_ARB_shader_atomic_counters,
GL_ARB_shader_ballot, GL_ARB_shader_bit_encoding, GL_ARB_shader_clock,
GL_ARB_shader_draw_parameters, GL_ARB_shader_group_vote,
GL_ARB_shader_image_load_store, GL_ARB_shader_image_size,
GL_ARB_shader_objects, GL_ARB_shader_precision,
GL_ARB_shader_stencil_export, GL_ARB_shader_storage_buffer_object,
GL_ARB_shader_subroutine, GL_ARB_shader_texture_image_samples,
GL_ARB_shader_texture_lod, GL_ARB_shader_viewport_layer_array,
GL_ARB_shading_language_100, GL_ARB_shading_language_420pack,
GL_ARB_shading_language_include, GL_ARB_shading_language_packing,
GL_ARB_shadow, GL_ARB_spirv_extensions, GL_ARB_stencil_texturing,
GL_ARB_sync, GL_ARB_tessellation_shader, GL_ARB_texture_barrier,
GL_ARB_texture_border_clamp, GL_ARB_texture_buffer_object,
GL_ARB_texture_buffer_object_rgb32, GL_ARB_texture_buffer_range,
GL_ARB_texture_compression, GL_ARB_texture_compression_bptc,
GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map,
GL_ARB_texture_cube_map_array, GL_ARB_texture_env_add,
GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar,
GL_ARB_texture_env_dot3, GL_ARB_texture_filter_anisotropic,
GL_ARB_texture_filter_minmax, GL_ARB_texture_float, GL_ARB_texture_gather,
GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat,
GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two,
GL_ARB_texture_query_levels, GL_ARB_texture_query_lod,
GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui,
GL_ARB_texture_stencil8, GL_ARB_texture_storage,
GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle,
GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2,
GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced,
GL_ARB_transform_feedback_overflow_query, GL_ARB_transpose_matrix,
GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra,
GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_64bit,
GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object,
GL_ARB_vertex_program, GL_ARB_vertex_shader,
GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev,
GL_ARB_viewport_array, GL_ARB_window_pos,
GL_ARM_shader_framebuffer_fetch_depth_stencil,
GL_ATI_blend_equation_separate, GL_ATI_draw_buffers,
GL_ATI_fragment_shader, GL_ATI_meminfo, GL_ATI_separate_stencil,
GL_ATI_texture_compression_3dc, GL_ATI_texture_env_combine3,
GL_ATI_texture_float, GL_ATI_texture_mirror_once,
GL_EXT_EGL_image_storage, GL_EXT_EGL_sync, GL_EXT_abgr, GL_EXT_bgra,
GL_EXT_blend_color, GL_EXT_blend_equation_separate,
GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract,
GL_EXT_compiled_vertex_array, GL_EXT_copy_texture, GL_EXT_debug_label,
GL_EXT_direct_state_access, GL_EXT_draw_buffers2, GL_EXT_draw_instanced,
GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit,
GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled,
GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB,
GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4, GL_EXT_memory_object,
GL_EXT_memory_object_fd, GL_EXT_multi_draw_arrays,
GL_EXT_packed_depth_stencil, GL_EXT_packed_float, GL_EXT_packed_pixels,
GL_EXT_pixel_buffer_object, GL_EXT_point_parameters,
GL_EXT_polygon_offset_clamp, GL_EXT_provoking_vertex,
GL_EXT_rescale_normal, GL_EXT_secondary_color,
GL_EXT_separate_specular_color, GL_EXT_shader_framebuffer_fetch,
GL_EXT_shader_framebuffer_fetch_non_coherent,
GL_EXT_shader_image_load_formatted, GL_EXT_shader_integer_mix,
GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap,
GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D,
GL_EXT_texture_array, GL_EXT_texture_buffer_object,
GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_latc,
GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc,
GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp,
GL_EXT_texture_env_add, GL_EXT_texture_env_combine,
GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic,
GL_EXT_texture_filter_minmax, GL_EXT_texture_integer,
GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp,
GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB,
GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_RG8,
GL_EXT_texture_sRGB_decode, GL_EXT_texture_shadow_lod,
GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm,
GL_EXT_texture_swizzle, GL_EXT_timer_query, GL_EXT_transform_feedback,
GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, GL_EXT_vertex_attrib_64bit,
GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip,
GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate,
GL_INTEL_shader_atomic_float_minmax, GL_KHR_blend_equation_advanced,
GL_KHR_blend_equation_advanced_coherent, GL_KHR_context_flush_control,
GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile,
GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness,
GL_KHR_texture_compression_astc_ldr,
GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_framebuffer_flip_y,
GL_MESA_pack_invert, GL_MESA_shader_integer_functions,
GL_MESA_texture_signed_rgba, GL_MESA_window_pos, GL_MESA_ycbcr_texture,
GL_NVX_gpu_memory_info, GL_NV_ES1_1_compatibility, GL_NV_blend_square,
GL_NV_conditional_render, GL_NV_copy_depth_to_color, GL_NV_copy_image,
GL_NV_depth_clamp, GL_NV_fog_distance, GL_NV_half_float,
GL_NV_light_max_exponent, GL_NV_packed_depth_stencil,
GL_NV_primitive_restart, GL_NV_shader_atomic_float,
GL_NV_texgen_reflection, GL_NV_texture_barrier,
GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_OES_EGL_image,
GL_OES_read_format, GL_S3_s3tc, GL_SGIS_generate_mipmap,
GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp,
GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays
Memory info (GL_ATI_meminfo):
VBO free memory - total: 31 MB, largest block: 31 MB
VBO free aux. memory - total: 5471 MB, largest block: 5471 MB
Texture free memory - total: 31 MB, largest block: 31 MB
Texture free aux. memory - total: 5471 MB, largest block: 5471 MB
Renderbuffer free memory - total: 31 MB, largest block: 31 MB
Renderbuffer free aux. memory - total: 5471 MB, largest block: 5471 MB
Memory info (GL_NVX_gpu_memory_info):
Dedicated video memory: 4293167302 MB
Total available memory: 4293175191 MB
Currently available dedicated video memory: 31 MB
OpenGL ES profile vendor: Mesa
OpenGL ES profile renderer: llvmpipe (LLVM 17.0.6, 256 bits)
OpenGL ES profile version: OpenGL ES 3.2 Mesa 24.0.6-arch1.2
OpenGL ES profile shading language version: OpenGL ES GLSL ES 3.20
OpenGL ES profile extensions:
GL_ANDROID_extension_pack_es31a, GL_ANGLE_pack_reverse_row_order,
GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5,
GL_APPLE_sync, GL_APPLE_texture_max_level,
GL_ARM_shader_framebuffer_fetch_depth_stencil, GL_EXT_EGL_image_storage,
GL_EXT_base_instance, GL_EXT_blend_func_extended, GL_EXT_blend_minmax,
GL_EXT_buffer_storage, GL_EXT_clear_texture, GL_EXT_clip_control,
GL_EXT_clip_cull_distance, GL_EXT_color_buffer_float,
GL_EXT_color_buffer_half_float, GL_EXT_compressed_ETC1_RGB8_sub_texture,
GL_EXT_copy_image, GL_EXT_debug_label, GL_EXT_depth_clamp,
GL_EXT_discard_framebuffer, GL_EXT_disjoint_timer_query,
GL_EXT_draw_buffers, GL_EXT_draw_buffers_indexed,
GL_EXT_draw_elements_base_vertex, GL_EXT_draw_instanced,
GL_EXT_float_blend, GL_EXT_frag_depth, GL_EXT_geometry_point_size,
GL_EXT_geometry_shader, GL_EXT_gpu_shader5, GL_EXT_instanced_arrays,
GL_EXT_map_buffer_range, GL_EXT_memory_object, GL_EXT_memory_object_fd,
GL_EXT_multi_draw_arrays, GL_EXT_occlusion_query_boolean,
GL_EXT_polygon_offset_clamp, GL_EXT_primitive_bounding_box,
GL_EXT_read_format_bgra, GL_EXT_render_snorm, GL_EXT_robustness,
GL_EXT_sRGB_write_control, GL_EXT_separate_shader_objects,
GL_EXT_shader_framebuffer_fetch,
GL_EXT_shader_framebuffer_fetch_non_coherent, GL_EXT_shader_group_vote,
GL_EXT_shader_implicit_conversions, GL_EXT_shader_integer_mix,
GL_EXT_shader_io_blocks, GL_EXT_tessellation_point_size,
GL_EXT_tessellation_shader, GL_EXT_texture_border_clamp,
GL_EXT_texture_buffer, GL_EXT_texture_compression_bptc,
GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_rgtc,
GL_EXT_texture_compression_s3tc, GL_EXT_texture_compression_s3tc_srgb,
GL_EXT_texture_cube_map_array, GL_EXT_texture_filter_anisotropic,
GL_EXT_texture_filter_minmax, GL_EXT_texture_format_BGRA8888,
GL_EXT_texture_mirror_clamp_to_edge, GL_EXT_texture_norm16,
GL_EXT_texture_query_lod, GL_EXT_texture_rg, GL_EXT_texture_sRGB_R8,
GL_EXT_texture_sRGB_RG8, GL_EXT_texture_sRGB_decode,
GL_EXT_texture_shadow_lod, GL_EXT_texture_type_2_10_10_10_REV,
GL_EXT_texture_view, GL_EXT_unpack_subimage,
GL_KHR_blend_equation_advanced, GL_KHR_blend_equation_advanced_coherent,
GL_KHR_context_flush_control, GL_KHR_debug, GL_KHR_no_error,
GL_KHR_parallel_shader_compile, GL_KHR_robust_buffer_access_behavior,
GL_KHR_robustness, GL_KHR_texture_compression_astc_ldr,
GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_bgra,
GL_MESA_framebuffer_flip_y, GL_MESA_sampler_objects,
GL_MESA_shader_integer_functions, GL_NV_conditional_render,
GL_NV_draw_buffers, GL_NV_fbo_color_attachments,
GL_NV_generate_mipmap_sRGB, GL_NV_image_formats, GL_NV_pack_subimage,
GL_NV_pixel_buffer_object, GL_NV_read_buffer, GL_NV_read_depth,
GL_NV_read_depth_stencil, GL_NV_read_stencil,
GL_NV_shader_noperspective_interpolation, GL_NV_texture_barrier,
GL_OES_EGL_image, GL_OES_EGL_image_external,
GL_OES_EGL_image_external_essl3, GL_OES_EGL_sync,
GL_OES_compressed_ETC1_RGB8_texture, GL_OES_copy_image, GL_OES_depth24,
GL_OES_depth_texture, GL_OES_depth_texture_cube_map,
GL_OES_draw_buffers_indexed, GL_OES_draw_elements_base_vertex,
GL_OES_element_index_uint, GL_OES_fbo_render_mipmap,
GL_OES_geometry_point_size, GL_OES_geometry_shader,
GL_OES_get_program_binary, GL_OES_gpu_shader5, GL_OES_mapbuffer,
GL_OES_packed_depth_stencil, GL_OES_primitive_bounding_box,
GL_OES_required_internalformat, GL_OES_rgb8_rgba8, GL_OES_sample_shading,
GL_OES_sample_variables, GL_OES_shader_image_atomic,
GL_OES_shader_io_blocks, GL_OES_shader_multisample_interpolation,
GL_OES_standard_derivatives, GL_OES_stencil8, GL_OES_surfaceless_context,
GL_OES_tessellation_point_size, GL_OES_tessellation_shader,
GL_OES_texture_3D, GL_OES_texture_border_clamp, GL_OES_texture_buffer,
GL_OES_texture_cube_map_array, GL_OES_texture_float,
GL_OES_texture_float_linear, GL_OES_texture_half_float,
GL_OES_texture_half_float_linear, GL_OES_texture_npot,
GL_OES_texture_stencil8, GL_OES_texture_storage_multisample_2d_array,
GL_OES_texture_view, GL_OES_vertex_array_object, GL_OES_vertex_half_float,
GL_OES_viewport_array
Configurations:
bf lv colorbuffer dp st ms vis cav bi renderable supported
id sz l r g b a th cl ns b id eat nd gl es es2 vg surfaces
---------------------------------------------------------------------
0x01 32 0 10 10 10 2 0 0 0 0 0x30335241-- y y y win
0x02 32 0 10 10 10 2 16 0 0 0 0x30335241-- y y y win
0x03 32 0 10 10 10 2 24 0 0 0 0x30335241-- y y y win
0x04 32 0 10 10 10 2 24 8 0 0 0x30335241-- y y y win
0x05 32 0 10 10 10 2 32 0 0 0 0x30335241-- y y y win
0x06 32 0 10 10 10 2 0 0 4 1 0x30335241-- y y y win
0x07 32 0 10 10 10 2 16 0 4 1 0x30335241-- y y y win
0x08 32 0 10 10 10 2 24 0 4 1 0x30335241-- y y y win
0x09 32 0 10 10 10 2 24 8 4 1 0x30335241-- y y y win
0x0a 32 0 10 10 10 2 32 0 4 1 0x30335241-- y y y win
0x0b 30 0 10 10 10 0 0 0 0 0 0x30335258-- y y y win
0x0c 30 0 10 10 10 0 16 0 0 0 0x30335258-- y y y win
0x0d 30 0 10 10 10 0 24 0 0 0 0x30335258-- y y y win
0x0e 30 0 10 10 10 0 24 8 0 0 0x30335258-- y y y win
0x0f 30 0 10 10 10 0 32 0 0 0 0x30335258-- y y y win
0x10 30 0 10 10 10 0 0 0 4 1 0x30335258-- y y y win
0x11 30 0 10 10 10 0 16 0 4 1 0x30335258-- y y y win
0x12 30 0 10 10 10 0 24 0 4 1 0x30335258-- y y y win
0x13 30 0 10 10 10 0 24 8 4 1 0x30335258-- y y y win
0x14 30 0 10 10 10 0 32 0 4 1 0x30335258-- y y y win
0x15 32 0 8 8 8 8 0 0 0 0 0x34325241-- y y y win
0x16 32 0 8 8 8 8 16 0 0 0 0x34325241-- y y y win
0x17 32 0 8 8 8 8 24 0 0 0 0x34325241-- y y y win
0x18 32 0 8 8 8 8 24 8 0 0 0x34325241-- y y y win
0x19 32 0 8 8 8 8 32 0 0 0 0x34325241-- y y y win
0x1a 32 0 8 8 8 8 0 0 4 1 0x34325241-- y y y win
0x1b 32 0 8 8 8 8 16 0 4 1 0x34325241-- y y y win
0x1c 32 0 8 8 8 8 24 0 4 1 0x34325241-- y y y win
0x1d 32 0 8 8 8 8 24 8 4 1 0x34325241-- y y y win
0x1e 32 0 8 8 8 8 32 0 4 1 0x34325241-- y y y win
0x1f 24 0 8 8 8 0 0 0 0 0 0x34325258-- y y y win
0x20 24 0 8 8 8 0 16 0 0 0 0x34325258-- y y y win
0x21 24 0 8 8 8 0 24 0 0 0 0x34325258-- y y y win
0x22 24 0 8 8 8 0 24 8 0 0 0x34325258-- y y y win
0x23 24 0 8 8 8 0 32 0 0 0 0x34325258-- y y y win
0x24 24 0 8 8 8 0 0 0 4 1 0x34325258-- y y y win
0x25 24 0 8 8 8 0 16 0 4 1 0x34325258-- y y y win
0x26 24 0 8 8 8 0 24 0 4 1 0x34325258-- y y y win
0x27 24 0 8 8 8 0 24 8 4 1 0x34325258-- y y y win
0x28 24 0 8 8 8 0 32 0 4 1 0x34325258-- y y y win
0x29 16 0 5 6 5 0 0 0 0 0 0x36314752-- y y y win
0x2a 16 0 5 6 5 0 16 0 0 0 0x36314752-- y y y win
0x2b 16 0 5 6 5 0 24 0 0 0 0x36314752-- y y y win
0x2c 16 0 5 6 5 0 24 8 0 0 0x36314752-- y y y win
0x2d 16 0 5 6 5 0 32 0 0 0 0x36314752-- y y y win
0x2e 16 0 5 6 5 0 0 0 4 1 0x36314752-- y y y win
0x2f 16 0 5 6 5 0 16 0 4 1 0x36314752-- y y y win
0x30 16 0 5 6 5 0 24 0 4 1 0x36314752-- y y y win
0x31 16 0 5 6 5 0 24 8 4 1 0x36314752-- y y y win
0x32 16 0 5 6 5 0 32 0 4 1 0x36314752-- y y y win
0x33 64 0 16 16 16 16 0 0 0 0 0x48344241-- y y y win
0x34 64 0 16 16 16 16 16 0 0 0 0x48344241-- y y y win
0x35 64 0 16 16 16 16 24 0 0 0 0x48344241-- y y y win
0x36 64 0 16 16 16 16 24 8 0 0 0x48344241-- y y y win
0x37 64 0 16 16 16 16 32 0 0 0 0x48344241-- y y y win
0x38 64 0 16 16 16 16 0 0 4 1 0x48344241-- y y y win
0x39 64 0 16 16 16 16 16 0 4 1 0x48344241-- y y y win
0x3a 64 0 16 16 16 16 24 0 4 1 0x48344241-- y y y win
0x3b 64 0 16 16 16 16 24 8 4 1 0x48344241-- y y y win
0x3c 64 0 16 16 16 16 32 0 4 1 0x48344241-- y y y win
0x3d 48 0 16 16 16 0 0 0 0 0 0x48344258-- y y y win
0x3e 48 0 16 16 16 0 16 0 0 0 0x48344258-- y y y win
0x3f 48 0 16 16 16 0 24 0 0 0 0x48344258-- y y y win
0x40 48 0 16 16 16 0 24 8 0 0 0x48344258-- y y y win
0x41 48 0 16 16 16 0 32 0 0 0 0x48344258-- y y y win
0x42 48 0 16 16 16 0 0 0 4 1 0x48344258-- y y y win
0x43 48 0 16 16 16 0 16 0 4 1 0x48344258-- y y y win
0x44 48 0 16 16 16 0 24 0 4 1 0x48344258-- y y y win
0x45 48 0 16 16 16 0 24 8 4 1 0x48344258-- y y y win
0x46 48 0 16 16 16 0 32 0 4 1 0x48344258-- y y y w
Discord username (optional)
No response
Describe the bug
Dear all, It's my first time using warp. I just downloaded it from website and installed it. However, it stuck forever when I try to launch it.
To reproduce
Sorry for the picture, there is something wrong with my ubuntu screenshoot. But you can clearly see there is a "warp" inthe middle which get stuck in launch.
Expected behavior
I just wanted to launch it.
Screenshots
No response
Operating system
Linux
Operating system and version
Ubuntu 20.04
Shell Version
zsh5.8; I also tried with bash, no difference.
Current Warp version
0.2024.03.05.08.02stable.01.01
Regression
No, this bug or issue has existed throughout my experience using Warp
Recent working Warp date
never
Additional context
I remember when I reinstall it, the terminal shows something like "repository is broken“ but I failed to save that information.
Does this block you from using Warp daily?
Yes, this issue prevents me from using Warp daily.
Is this a Warp specific issue? (i.e. does it happen in Terminal, iTerm, Kitty, etc.)
Yes, this I confirmed this only happens in Warp, not other terminals.
Warp Internal (ignore): linear-label:b9d78064-c89e-4973-b153-5178a31ee54e
None