Closed kourion11 closed 1 year ago
Please describe what you’re trying to do, provide the exact steps you’re taking, and if possible, provide a glTF file that illustrates the issue.
I do this: let source = GLTFSCNSceneSource(asset: asset) if let defaultScene = source.defaultScene { let node = defaultScene.rootNode node.opacity = 0.3
This issue has nothing to do with GLTFKit2. I recommend learning about blend modes, transparency modes, and related topics in SceneKit, and asking questions on StackOverflow if you continue to have difficulty.
This issue has nothing to do with GLTFKit2. I recommend learning about blend modes, transparency modes, and related topics in SceneKit, and asking questions on StackOverflow if you continue to have difficulty.
Ok, thanks
When adding transparency to the model, it does not work..