Closed yxun closed 10 years ago
nice job, but what are the things on the map? I read the output file. Can you explain the xml files?
There is no xml file.
The collision object contains are ice_block, ice_piton_bottom, ice_piton_top, tree, snow_ball . The yellow spots are the enemy spawn points. The big orange spots are the boss spawn points.
Level_0
8 ground
12 ice_block
45 ice_piton_bottom
42 ice_piton_top
219,220 spawn_point
62 candy
23 treasure
167 life_point
224,225,236,237 boss_point
Level_1
8 ground
12 ice_block
45 ice_piton_bottom
42 ice_piton_top
219,220 spawn_point
62 candy
23 treasure
167 life_point
224,225,236,237 boss_point
71,73,78,79,80 tree
24 snow _ball
41,53 trigger
This is my tool's running file. You only need to use Level_0.json and Level_1.json and folder tileSet.
the file is something like your txt file.
so we need a json format of these. @detroitteatime @yxun can one of you write a xml to json script to convert the xml for me?
That's my mistake . I shouldn't push that tmx file. We don't need them. We only need Level_0.json and Level_1.json and folder tileSet.
I have removed unnecessary files.
I see, they are duplicated contents. currently assets are in three files. Can they be put in one file?
Actually two tiles Level_0.json and Level_1.json. The txt file is I wrote to explain the object for you to understand. We don't need to use the txt file in code. All the object information has already in json file.
I don't think we can combine those two json file. Because those are two levels.
not the json file, I mean the png files.
If I cut and combine the part of those three png files, I need to redo everything for the level editor
OK don't do that. cost too much time.
Spine can export to JSON, but you have to pay for it. Yuanlin, can you export the lobster animation to JSON using the Spine software? I don’t know if we can just convert the at
I have done that. https://github.com/warycat/SuperSeaLion/tree/master/image_src/Lobster/claw1
you may try inplement the claw animation first. there are two json files and one atlas file and one skel file.
I have combined three tileset assets into one. And I updated the level_0.json and level_1.json. I push new files in SuperSeaLion / image_src / Leveleditor /
The collision object contains ice_block, ice_piton_bottom, ice_piton_top, tree, snow_ball . The yellow spots are the enemy spawn points. The big orange spots are the boss spawn points.
I am writing object db file now.
Level 0 screenshot
Level 1 screenshot