warycat / SuperSeaLion

2D Web Game
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Project Presentation Updates #34

Open yxun opened 10 years ago

yxun commented 10 years ago

I have written some basic guide lines about our presentation topics You all can update or fill in some information or experience in each part.

https://docs.google.com/presentation/d/1vhGm6uqTAfVL5YbmkZbuUfatkxxVVvWR_uHsdK-NnLg/edit?usp=sharing

I found some theories reference webpages below (maybe not very helpful ): http://esotericsoftware.com/spine-using-runtimes http://en.wikipedia.org/wiki/2D_computer_graphics http://en.wikipedia.org/wiki/Parallax

Something we could extend maybe in codes part and software engineering part.

I will finish higher level diagram and requirements doc tonight.

I think we need a handout on Tuesday and make sure we will have finished slides on Tuesday.

If you have any question, please let me know.

mesargent commented 10 years ago

Going through the textbook again. Here's some stuff we can add to our presentation to give it more engineering content:

  1. UML Scenerio-based models. These could include state diagrams of each of the characters in the game.
  2. CRC models of characters (including animations). See page 196 of textbook for a very applicable example.
  3. Class diagrams relating the entitities we have encoded in JSON.
  4. Sequence diagrams of gameplay?
  5. Activity diagram of gameplay?

Just some ideas to beef up the engineering side of the project.

mesargent commented 10 years ago

Here's a picture from the textbook regarding package description that's pretty similar to what we might do.

screen shot 2014-05-26 at 9 14 12 pm