Closed BananaHemic closed 1 year ago
I got it working by copying the threeegl.aar from the example project, instead of copying it from the project files. I am still curious where the code for that file is.
code is simple, just for share opengl context between different flutter plugins, if you no need this feature, you can just ignore it, or remove it?
code is similar to swift https://github.com/wasabia/three3d_egl_osx/blob/main/three3d_egl_osx/Classes/three3d_egl_osx.swift
Thank you for the reply. That makes sense. If you upload that code, please reopen this with a link so that I can check it out
First off, thanks for making this repo, I'm really excited to start graphics programming in flutter.
I'm having an issue with building with flutter_gl 0.0.18
FAILURE: Build failed with an exception. What went wrong: Could not determine the dependencies of task ':app:lintVitalRelease'.
I tried manually copying the aar into the project folder where it searched, but that did not work.
Any ideas on what is going wrong? And where can I find the code for the threeegl.aar class?