Open organic-nailer opened 1 year ago
The example should work on Intel integratied graphic rather AMD or Nvidia adapter. The vertex shader should be like: """#version 300 es precision mediump float; in vec4 a_position; in vec2 a_texCoord; out highp vec2 vTexCoord; void main() { gl_Position = a_position; vTexCoord = a_texCoord; } """;
for AMD case, "vec4 a_position" is the key, vec2/vec3 just not working, I don't know why.
I found a weak solution in my environment (Windows/AMD).
https://github.com/organic-nailer/flutter_gl_sample_windows/blob/master/lib/main.dart
for AMD case, "vec4 a_position" is the key, vec2/vec3 just not working, I don't know why.
The above solution was not effective in my environment. I found that calling glVertexAttribPointer twice results in the correct display instead. I don't know why this code works correctly.
gl.bindVertexArray(_vao);
{
gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer);
gl.enableVertexAttribArray(positionLocation);
// call twice
gl.vertexAttribPointer(positionLocation, 4, gl.FLOAT, false, 4 * Float32List.bytesPerElement, 0);
gl.vertexAttribPointer(positionLocation, 4, gl.FLOAT, false, 4 * Float32List.bytesPerElement, 0);
}
gl.bindVertexArray(0);
Hello. Thank you for creating such an amazing package!
I tried to run example app (
flutter_gl/example
), but when I run it on Windows, the triangle doesn't show up. When I run it on the Web under the same condition, it displays correctly. Could you see what's wrong?Windows
Web