Hello,
i faced some problems while rendering a background svg and a 3d animation on Samsung devices with low processing power. Is there any known issue about addressing samsung devices?
Devices tested:
My assumption is, that some of the slower Samsung devices are facing performance issues and discard UI frames, caused by long loading times. I already tried to reduce the jank utilizing SkSL warmup, but with no success.
I'm not quite sure how to resolve the problem due to the fact, that no errors are tracked by the flutter system.
Hello, i faced some problems while rendering a background svg and a 3d animation on Samsung devices with low processing power. Is there any known issue about addressing samsung devices? Devices tested:
Other devices that work:
My assumption is, that some of the slower Samsung devices are facing performance issues and discard UI frames, caused by long loading times. I already tried to reduce the jank utilizing SkSL warmup, but with no success.
I'm not quite sure how to resolve the problem due to the fact, that no errors are tracked by the flutter system.