Open notbucai opened 10 months ago
renderer!.autoClear = true;
initRenderer() { Map<String, dynamic> options = { "width": width, "height": height, "gl": three3dRender.gl, "antialias": true, "canvas": three3dRender.element, "alpha": true, "clearColor": 0xffffff, "clearAlpha": 0, }; renderer = three.WebGLRenderer(options); renderer!.setPixelRatio(dpr); renderer!.setSize(width, height, false); renderer!.shadowMap.enabled = false; renderer!.alpha = true; renderer!.setClearColor(three.Color(0xffffff), 0); renderer!.autoClearDepth = true; renderer!.autoClearStencil = true; renderer!.autoClear = true; if (!kIsWeb) { var pars = three.WebGLRenderTargetOptions({"format": three.RGBAFormat}); renderTarget = three.WebGLMultisampleRenderTarget( (width * dpr).toInt(), (height * dpr).toInt(), pars); renderTarget.samples = 4; renderer!.setRenderTarget(renderTarget); sourceTexture = renderer!.getRenderTargetGLTexture(renderTarget); // update three3dRender.updateTexture(sourceTexture); } } render() { // int t = DateTime.now().millisecondsSinceEpoch; renderer!.clear(true, true, true); final gl = three3dRender.gl; renderer!.render(scene, camera); gl.flush(); if (!kIsWeb) { three3dRender.updateTexture(sourceTexture); } } animate() { if (!mounted || disposed) { return; } if (!loaded) { return; } controls?.update(); render(); Future.delayed(const Duration(milliseconds: 40), () { animate(); }); }
Hi @notbucai,
When using the above code I am able to get it to work. Can you tell me what version of three_dart you are using? Please try three_dart: 0.0.14.
Thanks
renderer!.autoClear = true;