Closed ghost closed 1 year ago
Hi @magacayga123 flutter 3 on web? upgrade flutter_gl 0.0.20 maybe fixed
Hey wasabia, thank you for your great work!
Unfortunately same issue for me, the gltf loader doesn't work, neither for your example app nor for my own experiments. I use flutter 3.3.3
In your example when this line gets called
var _hdrTexture = await _loader.loadAsync('royal_esplanade_1k.hdr');
then in function
RGBELoader.parse()
in this line
var chunk = String.fromCharCodes(buffer.sublist(p, p + chunkSize));
an Exception is thrown:
Exception has occurred. "Error: RangeError (end): Invalid value: Only valid value is 0: 128 dart-sdk/lib/_internal/js_dev_runtime/private/ddc_runtime/errors.dart 266:49 throw_ dart-sdk/lib/_internal/js_dev_runtime/private/native_typed_data.dart 1816:5 _checkValidRange dart-sdk/lib/_internal/js_dev_runtime/private/native_typed_data.dart 1062:16 sublist] packages/three_dart_jsm/three_dart_jsm/loaders/RGBELoader.dart 70:46 <fn> packages/three_dart_jsm/three_dart_jsm/loaders/RGBELoader.dart 133:23 <fn> packages/three_dart_jsm/three_dart_jsm/loaders/RGBELoader.dart 336:43 parse packages/three_dart/three3d/loaders/DataTextureLoader.dart 22:26 <fn> dart-sdk/lib/_internal/js_dev_runtime/private/ddc_runtime/operations.dart 352:37 _checkAndCall dart-sdk/lib/_internal/js_dev_runtime/private/ddc_runtime/operations.dart 357:39 dcall packages/three_dart/three3d/loaders/FileLoader.dart 199:67 load dart-sdk/lib/_internal/js_dev_runtime/patch/async_patch.dart 46:50 <fn> dart-sdk/lib/async/zone.dart 1660:54 runUnary dart-sdk/lib/async/future_impl.dart 147:18 handleValue dart-sdk/lib/async/future_impl.dart 767:44 handleValueCallback dart-sdk/lib/async/future_impl.dart 796:13 _propagateToListeners dart-sdk/lib/async/future_impl.dart 567:5 [_completeWithValue] dart-sdk/lib/async/future_impl.dart 640:7 callback dart-sdk/lib/async/schedule_microtask.dart 40:11 _microtaskLoop dart-sdk/lib/async/schedule_microtask.dart 49:5 _startMicrotaskLoop dart-sdk/lib/_internal/js_dev_runtime/patch/async_patch.dart 167:15 <fn> "
@JohnnyRainbow81 Hi! which example did not work?
This errorneous code is from the
web_loader_gltf.dart
example, but none of the examples works where 3D model data is loaded. I only picked this example because I was experimenting with the code.
In general your compiled example app behind this link
https://wasabia.github.io/three_dart_example/#/
only works on my Mac book and on my Windows pc. But only those examples work where no 3d model data is loaded.
On my iPhone 8 or my iPad Pro Generation 1 unfortunately none of the example works.
seems RGBELoader has bug.
@JohnnyRainbow81 Hi! I can not reproduce this error, but when i run webgl_loader_gltf.dart example, found another bug,
you can remove this line. then the example worked as expect on my iPhone device
// _hdrTexture.mapping = THREE.EquirectangularReflectionMapping;
Execution of the command buffer was aborted due to an error during execution. Ignored (for causing prior/excessive GPU errors) (00000004:kIOGPUCommandBufferCallbackErrorSubmissionsIgnored)
GLDRendererMetal command buffer completion error: Error Domain=MTLCommandBufferErrorDomain Code=4 "Ignored (for causing prior/excessive GPU errors) (00000004:kIOGPUCommandBufferCallbackErrorSubmissionsIgnored)" UserInfo={NSLocalizedDescription=Ignored (for causing prior/excessive GPU errors) (00000004:kIOGPUCommandBufferCallbackErrorSubmissionsIgnored)}
Hi!
I tested all examples on my MacOs and compiled them to Chrome.
These examples do not work in Chrome:
webgl_loader_gltf
(but seems to work when you kill this line as you said, but then a material quality is missing I guess )
// _hdrTexture.mapping = THREE.EquirectangularReflectionMapping;
webgl_loader_obj_mtl
(black screen. In VSCode I get a code execution stop (but no Exception) at function
Future<List<int>> getEgl_interface(int textureId) // in flutter_gl_web.dart
webgl_animation_keyframes
(black screen. In VSCode I also get a code execution stop (but no Exception) at function
Future<List<int>> getEgl_interface(int textureId) // in flutter_gl_web.dart
webgl_animation_multiple
(black screen. In VSCode I get a code execution stop (but no Exception) at function
ImageLoaderLoader.imageDom.onLoad.listen((e) // ImageLoaderForWeb.dart
webgl_clipping_advanced
(black screen. In VSCode I get a code execution stop (no exception) at function
Future<List<int>> getEgl_interface(int textureId) //flutter_gl_web.dart
webgl_clipping_intersection
(black screen. In VSCode I get a code execution stop (no exception) at function
Future<List<int>> getEgl_interface(int textureId) //flutter_gl_web.dart
webgl_clipping_stencil
(I get an abstract star-like shape, drawn with lines (definately not the model in the preview pic).
In VSCode I get a code execution stop (no exception) at function
Future<List<int>> getEgl_interface(int textureId) //flutter_gl_web.dart
webgl_clipping
(black screen. In VSCode I get a code execution stop (no exception) at function
Future<List<int>> getEgl_interface(int textureId) //flutter_gl_web.dart
webgl_animation_blending_skinning (black screen. No error message or code execution stop.)
webgl_animation_skinning_additive_blending (I see the character running, but only as a black silhouette with no lighting whatsoever. No error message or execution stop)
webgl_animation_skinning_morph (I only see the skeleton /bones drawn as lines, but no rendered model. No error message or execution stop)
webgl_loader_svg (In only see the grey checkerboard background, not the tiger svg, no error msg, no code break)
webgl_morphtargets
(blue screen. In VSCode I get a code execution stop (no exception) at function
Future<List<int>> getEgl_interface(int textureId) //flutter_gl_web.dart
webgl_morphtargets_sphere
(black screen. In VSCode I get a code execution stop (but no Exception) at function
ImageLoaderLoader.imageDom.onLoad.listen((e) // ImageLoaderForWeb.dart
webgl_morphtargets_horse
(white screen. In VSCode I get a code execution stop (but no Exception) at function
FileLoader.load(url, (buffer) { completer.complete(buffer); }); // FileLoader.dart
misc_controls_arcball (yellow box with gizmo on grey background. The cannon model is not loaded. No Exception or code execution stop)
webgl_loader_fbx (black screen. No Exception or code execution stop)
The rest works just fine! Thank you for your great work man!
@JohnnyRainbow81 Hi! fixed some bugs, black screen with no exception maybe need wait more time or try click render button,
for flutter web, webgl_animation_multiple debug mode work ok, but release mode has error.
Cool! Just checking your example web app from my iPhone and there are working examples now! Even those containing a loaded 3d model :) (Before on iOS on my iPhone/iPad, not a single example could be loaded).
all screens of loading objects,gltf,text,maps are black and on console I see alot of work and frames count