Closed XanderHess closed 10 years ago
Will look into it!
Easiest way to fix it is probably by putting the addShapelessRecipe() call in FEItemNugget.java:31 into a condition that's only true if there's not already an existing recipe.
I know how to fix it most likely, will fix it for next update :).
EnderIO doesn't add the nuggets to the Ore Dict, as i don't want to have EIO as a library i can't make this work. I'll ask CrazyPants to put the nuggets in the Ore Dictionary
Talked to CrazyPants, will be added soon. Next version will have the two EIO nuggets using Ore Dictionary. It will not work until EnderIO also did it's part (adding the nuggets ino the ore dictionary)
With FE2 installed, a Pulsating Iron Ingot (<EnderIO:itemAlloy:5>) crafts into 9 FE Pulsating Iron nuggets (<ForestryExtras:item.fe.nugget.pulsating iron>) instead of 9 EnderIO Pulsating Iron nuggets (<EnderIO:itemMaterial:3>).
Same with Vibrant Alloy, Energetic Alloy, Electrical Steel and Conductive Iron.
This prevents several EnderIO items from being craftable (Pulsating Crystal, Vibrant Crystal, Item Conduit)
This used to be fixable using MinecraftTweaker but with the 2.2 changes, the item names now have spaces in them, so MT can't resolve the names anymore.