watchyoursixx / hunter-tbc

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How are Hunter abilities actually calculated? #16

Closed watchyoursixx closed 3 years ago

watchyoursixx commented 3 years ago

All abilities affected by - Focused Fire (2%) Slaying (3%) Ferocious Inspiration (3%) Blood Frenzy (4%) The Beast Within (10%) Ranged abilities affected in addition by - Ranged Weapon Spec (5%)

Auto Shot: (AmmoDPS * Speed + RAP * Speed / 14 + WeaponDmg + Scope/FlatBonuses) * RangeMod

Aimed Shot: (AmmoDPS * Speed + RAP * 0.2 + WeaponDmg + AimedSpellBonus + Scope/FlatBonuses) * RangeMod

Multi-Shot: (AmmoDPS * Speed + RAP * 0.2 + WeaponDmg + MultiSpellBonus + Scope/FlatBonuses) * RangeMod * BarrageMod * PvPGloveMod

Steady Shot: (RAP * 0.2 + WeaponDmg / Speed * 2.8 + SteadySpellBonus) * RangeMod * GronnstalkerMod

Immolation Trap (divide by 5 to get per tick): (RankDamage + RAP * 0.1) * DamageMod * FireDmgMods * MiseryMod * CleverTrapsMod

Explosive Trap: (uses spell crit damage of 150% on crit) (RankDamage + RAP * 0.1) * DamageMod * FireDmgMods * MiseryMod * CleverTrapsMod

Arcane Shot: (RankDamage + 0.15 * RAP) * DamageMod * CurseOfShadowMod * MiseryMod

Serpent Sting: (RankDamage + 0.1 * RAP) * DamageMod * MiseryMod * NatureDmgMods

Raptor Strike: (MeleeAP * MeleeBaseSpeed / 14 + FlatBonuses + RaptorBonus) * DamageMod

Melee: (MeleeAP * MeleeBaseSpeed / 14 + FlatBonuses) * DamageMod

Volley: RankDamage * DamageMod * CurseOfShadowMod * MiseryMod

Mongoose Bite: (RankDamage + 0.2 * MAP) * DamageMod

watchyoursixx commented 3 years ago

46 SS and explosive currently bugged

watchyoursixx commented 3 years ago

Serpent Sting and Explosive shot were tested with ranks lower than max rank, and found to be behaving correctly for max rank. So chalking this up to downranking discrepancies. No issue here and all abilities are confirmed unless there's something I missed. Closing this item.