Closed sjsinju closed 6 years ago
And then, I've removed build
directory after faced above messages to resolve this situation first.
But I met another error message about lua
.
I don't understand why this was occurred.
I attached log file
in this comment, @wateret Can you see it??
log.txt
Hmm... I suspect #include "lua/lua.h"
looks up the one in the lua library, not the wrapper class which is in the our repo.
Could you please try with verbose option and attach the log again?
diff --git a/CMakeLists.txt b/CMakeLists.txt
index fb42b54..1ee0d74 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -18,7 +18,7 @@ set(CMAKE_CXX_STANDARD_REQUIRED ON)
# selecting the build mode in their IDE
if(${CMAKE_CXX_COMPILER_ID} STREQUAL "GNU" OR ${CMAKE_CXX_COMPILER_ID} STREQUAL "AppleClang" OR ${CMAKE_CXX_COMPILER_ID} STREQUAL "Clang")
- set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Werror -Wextra -pedantic")
+ set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Werror -Wextra -pedantic -v")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS} ${CMAKE_CXX_FLAGS_DEBUG} -g -DDEBUG")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS} ${CMAKE_CXX_FLAGS_RELEASE} -O2")
elseif(${CMAKE_CXX_COMPILER_ID} STREQUAL "MSVC")
This will show the include directory search order, so it may help.
From the above comment "the one in the lua library" means this file. https://github.com/lua/lua/blob/master/lua.h
And please let me know clang++ --version
result on your console.
Mine is(High Sierra):
Apple LLVM version 9.1.0 (clang-902.0.39.2)
Target: x86_64-apple-darwin17.7.0
Thread model: posix
InstalledDir: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin
And let me know Xcode version as well please.
clang++ --version
Apple LLVM version 10.0.0 (clang-1000.10.44.2)
Target: x86_64-apple-darwin18.0.0
Thread model: posix
InstalledDir: /Library/Developer/CommandLineTools/usr/bin
xcode version : Version 10.0 (10A255)
Log file with verbose : log_verbose.txt
Thanks your help :)
@sjsinju It looks like my guess is right. In the log file:
266 #include "..." search starts here:
267 #include <...> search starts here:
268 /usr/local/include
269 /usr/local/include/SDL2
270 /usr/local/include/lua
271 /Users/sujinkim/works/mengde/game/src
272 /Users/sujinkim/works/mengde/game/src/util/.```
Line 268 is the first directory the compiler searches, So lua/lua.h
is resolved to /usr/local/include/lua/lua.h
. However it was supposed to be /Users/sujinkim/works/mengde/game/src/lua/lua.h
.
In my environment the search path is different. We should find a way to fix it.
@wateret You're right! It looks like to see common library path first likes you said.
#include "..." search starts here:
#include <...> search starts here:
/usr/local/include/SDL2
/Users/hanjoung/ws/proj/mengde/game/src
/Users/hanjoung/ws/proj/mengde/game/src/lua/.
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/include/c++/v1
/usr/local/include
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/clang/9.1.0/include
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/include
/usr/include
/System/Library/Frameworks (framework directory)
/Library/Frameworks (framework directory)
This is from my environment, note that /usr/local/include
after the project directory.
@sjsinju I am not sure but could you try this please?
diff --git a/game/CMakeLists.txt b/game/CMakeLists.txt
index 58570e9..ed8056e 100644
--- a/game/CMakeLists.txt
+++ b/game/CMakeLists.txt
@@ -11,7 +11,7 @@ endif()
file(GLOB SOURCES src/main.cc)
-include_directories(src)
+include_directories(BEFORE SYSTEM src)
add_subdirectory(src/lua)
add_subdirectory(src/util)
Unfortunately, it does not work still. :(
I met the black screen after launched the game as I commented in #109, it seems current sdl bug in mojave
https://discourse.libsdl.org/t/macos-10-14-mojave-issues/25060.
I should have to investigate this.
Resolved
I've faced build failure after updated Mac OS to
Mojave
.