Closed wateret closed 5 years ago
When try to attack a unit, I get this error.
... CmdQueue { Action } [INFO] Unit 'CaoCao' moved from (9, 2) to (9, 5) CmdQueue { BasicAttack (atk:CaoCao def:LuBu) EndAction } [INFO] Attack(1st) 'CaoCao' -> 'LuBu' [INFO] Chance of Hit : 100 [INFO] Chance of Critical : 100 [INFO] Chance of Double Attack : 100 [INFO] StateMachine Pushed [3] Top : StateUIAttack [FATAL] <texture.cc:105 NewWhitenedTexture()> SDL_LockTexture Failed : That operation is not supported Process 93623 stopped * thread #1, queue = 'com.apple.main-thread', stop reason = EXC_BAD_ACCESS (code=1, address=0x0) frame #0: 0x000000010013f14c libgui.dylib`mengde::gui::foundation::Renderer::GetRawRenderer(this=0x0000000000000000) at renderer.cc:80 77 } 78 } 79 -> 80 SDL_Renderer* Renderer::GetRawRenderer() { return handle_; } 81 82 uint32_t Renderer::GetPixelFormat() { return pixel_format_; } 83 Target 0: (game) stopped.
This is when creating a whitened texture for a texture, for critical attack effect.
SDL_LockTexture
When try to attack a unit, I get this error.