For bilinear scaling it can be useful to have edge pixel RGB values extruded
onto the transparent pixels, so rendering will filter with the same color.
Suggested implementation
For transparent pixels, do alpha weighted average of 3x3.
Alternatively use RGB of the pixel with highest alpha.
Original issue reported on code.google.com by fbarch...@google.com on 12 Jun 2013 at 6:29
Original issue reported on code.google.com by
fbarch...@google.com
on 12 Jun 2013 at 6:29