Open GoogleCodeExporter opened 8 years ago
Not a bad idea. I'll see what I can do about getting this in there. (May be in
the
release after next)
Original comment by Tojiro@gmail.com
on 5 Jun 2010 at 4:59
If we want persons to use this library then it would be best to keep all three
function in there. something like:
mat4.multiply : function with code check
mat4.multiplynodest : function with no specific dest
mat4.multiplydest: function with dest defined
and keep a standard.
Also It could be handy to have another function for when dest === mat1.
mat4.multiplyref // I don't know a better way to describe it (similar to the
way EWGL
works)
But this will of course affect the size.
Original comment by jeroom832@gmail.com
on 6 Jun 2010 at 8:18
Yeah, I am somewhat concerned about the size of the file, but my take on it is
this:
This one js file will almost certainly be downloaded to the client in the midst
of
textures, models, shaders, and much larger logic scripts. Unless we start
pushing a meg
in size I think that this will be one of the smaller resources a WebGL app will
use.
What I'm really struggling with is the naming conventions. I've considered
similar to
what you list, but I'm not sure that I feel they convey the meaning well
enough. I'll
have to think about this one some more.
Original comment by Tojiro@gmail.com
on 7 Jun 2010 at 3:17
Another comment:
Maybe we don't have to return a dest or a math in those new functions?
Original comment by danielhe...@gmail.com
on 7 Jun 2010 at 9:34
it would be nice if we didn't have to but I think It should.
Original comment by jeroom832@gmail.com
on 9 Jun 2010 at 5:46
Original comment by Tojiro@gmail.com
on 12 Jun 2010 at 5:19
We will be implementing this in https://github.com/feisty/math
If you have anymore suggestions do not hesitate to come and lodge an issue at
https://github.com/feisty/math/issues
Original comment by pyrotech...@gmail.com
on 15 Dec 2010 at 12:26
Original issue reported on code.google.com by
danielhe...@gmail.com
on 5 Jun 2010 at 11:12